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Post by richard on Oct 12, 2017 22:16:59 GMT -5
Second item, when doing my first mission, when I returned to complete it, I poke around with various menu and still not sure which menu got to the select to complete the mission and get paid.
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Post by fallen on Oct 12, 2017 22:48:33 GMT -5
1. Thanks! 2. Each turn you can make a Move order (which costs Reactor Points), fire weapons (which cost Reactor Points) and use a Talent. 3. Not sure, depends on what you're doing. I don't, so I will guess. Big blue or red arrows moving forward or backward indicate if you changed ranges. Each turn, you can give a move order. It's turn based combat. 4. You have to give orders to your ship. You're the Captain. You only have so many RP to go around.
We're working on all the UIs, thanks for the feedback about finding the mission!
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Post by contributor on Oct 13, 2017 3:55:03 GMT -5
On my first mission, had my first space combat and it when badly. Here are some comments 1) The space ship look cool. Great art work. 2) When trying to escape, I could not understand if I was getting more distance between the ship are not. There was no clue of weather we were getting closer or I was escaping 3) Why did I have to select move away twice? Is the second more movement? (by the way, I did not escape, but got trashed and looted) 4) Why do I have to select which guns to fire? Should they not be fire automatically? (By the way, I took me four round before I fire a shot.) This is great motivation to get my butt in gear (such an odd expression) and write the ship combat article on the wiki. Did you look for one richard? You wouldn't have found one anyways, but I'm curious to know how much people use these things.
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Post by contributor on Oct 13, 2017 13:04:11 GMT -5
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Post by richard on Oct 13, 2017 15:14:20 GMT -5
Questions 1) why can you select movement twice? Do you get twice the movement? 2) On weapon range, is it a dot for each range distance? Or is it short, middle and long? 3) lighter dot is the brighter one, correct? How do you know optimal range, I assume by the location inside the range of dot, but how do you interpret them? 4) where is the reactor points displayed? 5) What is the red and blue/green bar under the ships mean?
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Post by fallen on Oct 13, 2017 15:19:57 GMT -5
1. Not sure what you're asking. Once you give orders, you can change the orders (cancel the order, give it again). Orders ONLY process when you hit End Turn, so all the clicking before that is just picking orders. You can give and cancel orders all you want.
2. There are 5 ranges. Check the UI in the center of the screen. The ranges indicate the 5 ranges.
3. Light dot is optimal range for the weapon.
4. Reactor Points is displayed in text right above the command console.
5. Ship Hull (red) / Ship Morale (blue)
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Post by contributor on Oct 13, 2017 15:47:03 GMT -5
On 2) the dots under the weapons correspond to the ranges. The farthest left dot is range 5 the farthest right dot is range 1. So If the range indicator says 4 and your weapon has a dot in the second from left slot you can shoot it. If only the 3 on the right are red (ranges 3,2,1) you still need to move up to fire it.
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Post by fallen on Oct 13, 2017 22:29:51 GMT -5
Questions 1) why can you select movement twice? Do you get twice the movement? 2) On weapon range, is it a dot for each range distance? Or is it short, middle and long? 3) lighter dot is the brighter one, correct? How do you know optimal range, I assume by the location inside the range of dot, but how do you interpret them? 4) where is the reactor points displayed? 5) What is the red and blue/green bar under the ships mean? Really great section added to the wiki on ship combat strategies might help: startraders.gamepedia.com/Ship_Combat
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Post by richard on Oct 14, 2017 21:39:51 GMT -5
I successful lost 2/3 of the crew, they quit. Why did they quit my ship (outside me being a beginning captain.)
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Post by fallen on Oct 14, 2017 21:44:23 GMT -5
richard - crew only desert when their Morale is really low. This can be happen from failing ship tests, bad results in combat, things like that. Hire new ones at the spice hall. Much like ST RPG, STF involves cycling crew. They don't stay forever, they die, they desert. You can get Talents from Quartermaster or Zealot Jobs that would help reduce desertion.
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