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Post by contributor on Sept 20, 2017 8:54:59 GMT -5
I'm trying to figure out the smuggler profession and what makes them unique. I notice one the difficulties in STF is getting stuck with goods you can't offload for legality reasons. A dynamic that would be fun in smuggler ship encounters would be to be able to make a ship-to-ship illicit trade.
So for non-smuggler characters, when you meet a smuggler in space depending on conditions you might get the option. "They are offering to bring our illicit goods to market". Then you would be allowed to sell them some of your goods that have higher legality ratings for a mid-low price.
If you are a smuggler character, maybe it would be a talent that you could get at a certain level. When you encounter another merchant, smuggler or explorer you could "Offer to bring their illicit goods to market." and if they accept you could buy some of their high legality goods at a mid-low price.
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Post by fallen on Sept 20, 2017 9:18:20 GMT -5
contributor - cool suggestion! I've taken a note about it and maybe we'll look at it as an RFE down the road. Smugglers use the Black Markets, as offered by Contacts, to sell illegal goods.
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Post by contributor on Sept 20, 2017 9:25:13 GMT -5
This would just be one more way to get their hands on illegal goods in order to sell them and help out their fellow Star Traders who get in a bind.
It wouldn't need a complicated interface, maybe just a one-time yes/no offer. "The contact is offering to sell 15 Weapons for $xxxx/each or $xx,xxx. Buy? Yes / No." Or "The contact will buy your Crop Harvestors (15) for $xxxx. Sell? Yes / No
I might have more to say about the smuggler character and black markets in another post too. So far the dynamic is not working super well for me but I'll explain it in more detail there. I just want to make sure the characters are fun and feel right.
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Post by fallen on Sept 20, 2017 9:29:05 GMT -5
Sure, all feedback welcome.
My suggestion would be to think of this way -- a merchant trade in the light of day, trade routes are easy to find and execute. Profits can be between crap and amazing.
Smugglers trade in the shadows. Trade routes are not as easy to establish and are riskier. You actually have to find or make a good one, they aren't just everywhere like a merchant's. But, once you find one the profits can be between crap and double amazing.
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Post by contributor on Sept 20, 2017 9:33:01 GMT -5
It would be fun for other characters too. How nice would it be to be a pirate and occasionally bump into a smuggler who will take all of your loot off of you right now and save you a trip to somewhere where you you can dump it. Prices might not be as good, but you'll save a lot in fuel/repairs/salary/spice.
If you really wanted to explode the concept, it could even be another card game with a chance that, once docked, the smuggler (or the client) could use it as an opportunity to attack you, triggering a crew fight. Or maybe your ship would get damaged on docking, or maybe a spy would observe the transfer and you would lose rep with territory you're in.
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