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Post by Sinocelt on Sept 26, 2017 6:16:34 GMT -5
Why do mission payments decrease as you get better? I mean, at first you get a few thousand creds for an intra-system delivery, but later in the game you get the same amount to go through one or two jump points, with all the risks longer trips imply. Sure, at that point you're going to try to accomplish two or three missions at the same time, but that doesn't explain why each mission now pays less.
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Post by Cory Trese on Sept 26, 2017 10:26:29 GMT -5
What Contact type are you having an issue with?
Sounds like a bug or most likely, confusion about how mission payment works.
We will keep a close eye on the data -- we have extensive metrics from all the players about missions / payments / rates / distances / etc.
Nice charts and everything.
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Post by fallen on Sept 26, 2017 10:54:13 GMT -5
From looking at the math, I can't imagine an actual decrease in the numbers. Maybe in your perceived value vs. work?
Can you post some specifics? Actual numbers, screenshots, real missions -- that would let us talk about something!
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Post by Sinocelt on Sept 26, 2017 13:01:26 GMT -5
Cargo missions. The very first missions are all cargo missions within the same system. Then you have more mission variety, but cargo missions still appear, only never again (or very seldom?) within the same system. Maybe you're right about my being confused because of my perception of value vs. work -- as in, maybe I think "several thousands credits" for both, but one is 5,000+ credits and the other 7,000+ credits, and I subconsciously equate them, whereas an added jump is a more clear-cut difference.
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Post by Sinocelt on Sept 26, 2017 13:09:04 GMT -5
Yes, that's it. I've just started another game to check and I was obviously confused, because the intra-system missions are in the low thousands. I think the source of my confusion is that I remember what those missions were paid when I played in Normal, rather than in Impossible as I do now. My greed mustn't have adjusted. Though I still prefer short intra-system runs for $3,000 than one-jump runs for $7,000. My perception might also be skewed by the two or three times I got my first runs 7 UA from where I started, which made even $3,000 creds a sweet reward for very little work (and, above all, very little risk).
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Post by fallen on Sept 26, 2017 13:42:38 GMT -5
Thanks for the fact checking and glad to hear that it's working Let us know if you do feel like certain missions or types of missions are underpaid. Including specifics with the request would help us fine tune quickly.
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Post by Sinocelt on Sept 26, 2017 14:22:57 GMT -5
Personally, I've come to avoid all ship-combat missions. While they pay much better, I haven't found this "much" to compensate for the potentially very high medical and repair costs (and different cost of training raw recruits after crewmen die).
Players who are better at ship combat than I am (which isn't hard, I admit) may differ.
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Post by Sinocelt on Sept 27, 2017 1:33:36 GMT -5
OK, an update. Today I kept an eye on prices, and I was lucky to get an intra-system mission when my level was in the upper digits. It was a diplomatic mission, a return mission paying 7,000+ credits to cover just a few UA. Then I got offered a one-way delivery mission that required that I made four jumps for 9,600+ creds. However, four jumps can easily cost more than that in fuel, repairs, healing, spice, and crew pay even if you don't get attacked on the way. Basically, it isn't worth doing, unless you bundle this mission with another (which you should do anyway, but still, a mission should at least pay for itself).
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Post by MintDragon on Sept 27, 2017 2:01:09 GMT -5
Sinocelt , Are you able to do screenshots? You might just be banging your head against the wall due to a poor contact (for your purposes), or you've might have stumbled upon a critical fringe bug. For mission payment related thingies, a screenshot of the contact details (traits, rep, eff rep, etc...) will impact their willingness to pay better on missions. Also, you can acquire talents that increase your mission payments. Typically on multi-jump (4 or more) missions, my talents alone will boost the payout by 30-40%. Some contacts pay more if you have a military rating with the faction too, you should see that when the mission is offered. But there are traits that the Contact has that can swing payment up/down, depending on what they are. (and some traits can be hidden from you at that time in the game) Also a screen-shot of the mission details help immensely. An example of mission-related payment issue (and how it was solved with a couple screenshots) is here: CLICKI'm just worried that from your descriptions, it isn't enough to be able to recreate or track down potential bugs in the system.
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Post by Sinocelt on Sept 27, 2017 2:07:10 GMT -5
No screenshot when I play on my tablet. I just haven't installed a program for that. But the two missions I mentioned were offered to me on the same planet, so they could only be from one of two contacts, both of which usually paid about the same.
> Typically on multi-jump (4 or more) missions, my talents alone will boost the payout by 30-40%.
But that's calculated after you've accepted the mission. So it doesn't enter into the equation in the case I mentioned.
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Post by MintDragon on Sept 27, 2017 2:33:14 GMT -5
yah, get your point from above on the payment. *shrug* Some contacts don't pay a lot. from my link I posted, the payment was for 6500 credits for 6 jumps. Not uncommon for my games.
But with my merchant/spy build, it's just an opportunity to make a bunch of money on trade routes I've mapped out, and collect a bunch of intel along the way to completing the mission. Trade, selectively sell intel to contacts, and the mission is just a chance to build political capital with that contact. I don't know the exact math mechanics, but the higher your effective rep, then better missions you could be offered. And I typically turn down half of offered missions, either due to payment, not in my skill wheelhouse, or mission completion time is too short unless I drop everything and just go there and back.
When you come across a very generous contact with great traits, you'll know it. And you'll treat them like gold!
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Post by Sinocelt on Sept 27, 2017 6:01:38 GMT -5
yah, get your point from above on the payment. *shrug* Some contacts don't pay a lot. from my link I posted, the payment was for 6500 credits for 6 jumps. Not uncommon for my games. That's hyperway robbery, that's what it is! I turn down most of the missions I'm offered, since I shirk from combat. But since I chose Politician as a contact, I'm golden. (And if my starting contacts have bad traits, I have no qualm leaving the game and making another captain. Also, having both of my starting contacts on the same world is a HUGE advantage.)
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Post by fallen on Sept 27, 2017 9:07:04 GMT -5
One really useful piece of information you can share is the name of the mission. Instead of saying "some mission" is it 2000% more valuable to say "Stolen Cargo mission". Because, we can track that down in the game and then look to see what is causing the price to be so low. To say "some package mission is not enough money" ... I can't even start to spend the hours to figure this out. So, long and short, if a screenshot can't be posted, this is what would be great: <MISSION TITLE> required <X JUMPS> and cost <FINAL OFFER>. I think my Contact had <THESE TRAITS> which made it <BETTER OR WORSE>. If someone posted that, I can go and look specifically at a problem. Otherwise, considering everything we have to do right now, I don't have hours to go exploring. Also, Sinocelt - you're tablet probably has built in screen capture ability. Google it, I am sure its a combo of the hardware buttons.
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Post by fallen on Sept 27, 2017 9:10:11 GMT -5
Sinocelt , Also, you can acquire talents that increase your mission payments. Typically on multi-jump (4 or more) missions, my talents alone will boost the payout by 30-40%. This is really key. If you're going to run missions, you need to take Talents for it, much like you'd take Talent for everything else. Missions is one way to survive in the game, just like Exploring. When you try to survive by Exploring, you specialize in Exploring. Missions also requires specialization.
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Post by Sinocelt on Sept 27, 2017 9:34:41 GMT -5
Sure. But that doesn't explain why a mission that requires that you jump six times should be paid a base 6,500 credits, to use MintDragon's extreme example.
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