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Post by Cory Trese on Oct 12, 2017 15:19:33 GMT -5
Right on. We will keep working to improve!@
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Post by Sinocelt on Oct 12, 2017 17:09:22 GMT -5
Sorry, but "just put the facts out in front of the player plainly" doesn't really explain anything. What I hoped for was an example. <shrug> OK, it doesn't really matter.
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Post by Cory Trese on Oct 12, 2017 17:54:06 GMT -5
Sorry, but "just put the facts out in front of the player plainly" doesn't really explain anything. What I hoped for was an example. <shrug> OK, it doesn't really matter. Yeah, I am sorry. I do apologize for any unmet expectations. Unfortunately we are a very small team with only one full time programmer. <shrug> I'll keep putting the hours in, trying to improve and make the case for the game wherever possible. It lists the mission items on the page now. you can see the mission items, and what mission. you can see all the other data that is already on the page.next build will come out soon, people can see the feature and comment. we will try to improve. it will list the mission items on the page, plainly, for the player. they will be able to see the mission items on the "encounter" screen and missions.
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Post by Cory Trese on Oct 12, 2017 17:59:10 GMT -5
I'll try to remember to grab a screenshot and post it here tonight. maybe that will hhelp
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Post by contributor on Oct 13, 2017 3:50:06 GMT -5
yeah Sinocelt, I would encourage you to just wait and see some things. If they've said they've implemented something new, let it come out, see what it looks like and then give more feedback. This is iterative development. Everything isn't going to be perfectly polished right away and it isn't because the TB's are lazy or don't care about player feedback, there are just limits. If you look at their approach to development though I can promise you things will get "there" in due time. Right now there are dozens of players all clamoring to get their feedback heard and all of the core features aren't even implemented yet. So things have to get prioritized and not everything can get done or explained right now, but have faith.
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Post by Sinocelt on Oct 14, 2017 5:08:27 GMT -5
My point in my last post was that I wasn't criticizing how the game handled this issue -- as Cory's comment on a need to improve implied -- but that I simply didn't understand how the game handled this issue. I thought a one-line example would help me understand better than a one-line explanation. The game is still in alpha, I know, but since it's soon gonna transition into beta on Steam, I felt the need to produce feedback faster. What I certainly don't expect is a screenshot, Cory; that'd be a waste of your time, and I'm well aware that the substantial improvements I see in each successive version of STF weren't the result of a mere couple hours of work!
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