Post by John Robinson on Oct 21, 2017 21:38:12 GMT -5
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Combat Buffs that do not require a weapon. Anybody can use them as long as the have the job and the rank.
It can make for some unexpected combinations. Note % Resist debuffs is your chance for enemy curse attacks to fail.
Backline Leader | Sol(5) | Buffs entire team with +10% Ranged Accuracy, +10% Dmg, +10% Armor, |
+25% To Resist Debuffs for 3 Turns | ||
Bolster | Com(8) | Removes all Debuffs and Restores (30 + 0 Command) Morale |
Boarding Rush | Mil(11) | Initiative Roll, Buff whole team with +5 Initiative, +10% All Accuracy, |
+10% Dmg for 2 Turns | ||
Bladesman Rally | Swd(8) | Removes all Debuffs and Restores 2 targets (10 + 0 Blades) Morale |
Bravery Line | Swd(1) | Initiative Roll Buff yourself with +10 Initiative, +15% Critical, +15% Parry for 2 Turns |
Cleansing Purge | Med(1) | Combat, Removes all Debuffs and Restores (10 + 0 Doctor) HP and Morale |
Disappearing Act | Spy(1) | Buff yourself with +5 Initiative, +35% Parry, +35% Dodge, |
Engages Stealth Mode, +(10% + Stealth) Critical; lasts for 3 Turns | ||
Discipline | Sol(1) | Removes all Debuffs and Buff yourself with +25% Dodge, |
+10% Armor, +25% To Resist Debuffs for 3 Turns | ||
Dueler's Stance | Pist(5) | Removes all Debuffs and Buff yourself with +20% All Accuracy, |
2 Deflection, +10% Parry, +10% Dodge for 3 Turns | ||
E-Suture | Med(1) | Combat, Heals entire team (6 HP + 0 Doctor) HP |
Fervor | Zel(8) | Removes all Debuffs and Buffs with +10 Initiative for 3 Turns |
and Restores (10 + 0 Command) Morale | ||
Field Surgery | Doc(1) | Combat, Removes all Debuffs and Heals (20 HP + 0 Doctor) HP |
Flashing Steel | Pis(1) | Initiative Roll Buff yourself with +20 Initiative, +10% Critical for 3 Turns |
Flatline | Med(8) | Removes all Debuffs/Buffs and Restores entire team (10 + 0 Doctor) Morale |
Frontline Brave | Sol(5) | Buffs entire team with +5 Initiative, +10% Dmg, +10% Critical, |
+10% Armor for 3 Turns | ||
Infliction Rage | Zel(11) | Initiative Roll Buff yourself with +25% Dmg, +25% Armor for 3 Turns, |
Restores (1 + 0 Intimidate) Morale | ||
Killer's Aim | Spy(11) | Requires Stealth Mode active; Buff yourself with +1 Armor Piercing, |
+25% Critical for 3 Turns | ||
Leader in the Ranks | Mil(5) | Removes all Debuffs and Restores entire team (10 + 0 Tactics) Morale |
Lifeline | Med(8) | Buffs with +10 Initiative, +50% To Resist Debuffs for 3 Turns |
and Heals (36 + 0 Doctor) HP | ||
Rallying Aura | Com(1) | Buffs entire team with +10% Dmg, +10% Critical, +10% Armor |
for 3 Turns and Restores (10 + 0 Command) Morale | ||
Resolute Hound | BH(8) | Removes all Debuffs and Buff yourself with +25% Armor for 3 Turns, |
Heals (5 + 0 Intimidate) HP and Morale | ||
Steely Authority | Mil(8) | Buffs 2 targets with +3 Deflection, +10% Armor, +75% To Resist Debuffs |
for 3 Turns and Restores (10 + 0 Tactics) Morale | ||
Strength of Steel | Swd(5) | Buff yourself with +25% Parry, +50% To Resist Debuffs for 3 Turns |
Heals (5 + 0 Blades) HP and Morale | ||
Tactical Precaution | Mil(1) | Buffs with +10 Initiative, +25% Dmg, +10% Armor for 3 Turns, |
pushes target 1 slot | ||
Unstoppable Force | Zel(1) | Buff yourself with +25% Armor, +75% To Resist Debuffs for 3 Turns |
Restores (10 + 0 Intimidate) Morale | ||
Vaccination Watch | Med(5) | Buffs entire team with +10% Armor, +36 Bio-Poison Resist for 3 Turns |
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Unofficial players guide Contains more tables and info