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Post by contributor on Oct 28, 2017 11:25:49 GMT -5
I got a pretty ideal situation really. 1 Contract to take a passenger to a different Quad and two other ones offered to pic up a passenger in that quad and bring them back. Unfortunately the game reads that I already have a passenger (cause I accepted the take passenger mission first) and won't let me take one of the other ones because a need a free passenger cabin. It should still allow me to take them with a reminder that I will need a free cabin later to pick them up. Android 8.0.0 Nexus 5X STF 1.3.51
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Post by fallen on Oct 28, 2017 14:05:30 GMT -5
#STF-3738
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Post by fallen on Jan 21, 2018 22:50:58 GMT -5
Fixed for next!
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Post by Cory Trese on Jan 22, 2018 9:58:08 GMT -5
NICE!
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Post by spithas on Jan 25, 2018 19:00:15 GMT -5
There is a small unforseen situation arising from the change recently on this matter.
Sometimes you can get missions (specially during Duels of Assassins) that involve blockading a system to kill a ship and either capture it's captain or capture their prisoner. Extremely similar missions if you skim over them but one requires a passenger mod the other a prisoner mod.
Problem is if for some reason you dont read the fine print you have no indication what type of module you need as there is no warning from the game which can lead to the awkward situation of finding out only once you have successfuly blockaded.
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Post by fallen on Jan 25, 2018 19:02:19 GMT -5
spithas - are you checking the icon in the mission table? There is a box for a package, person for a passenger and a set of handcuff for a prisoner. Interesting challenge though ... somehow we need to stop you from starting the ship combat due to lack of prison cell.
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Post by spithas on Jan 26, 2018 9:36:02 GMT -5
spithas - are you checking the icon in the mission table? There is a box for a package, person for a passenger and a set of handcuff for a prisoner. Interesting challenge though ... somehow we need to stop you from starting the ship combat due to lack of prison cell. True the icon does make it easy. Don't worry about the combat it doesn't start. You will get as far as blockading until you get a Mission Success result and then it will only allow you 1 option to come at a later time since you missing the correct module. I guess i was just to used to the pre patched version when i could rely on the mission blocking me from accepting if i had the wrong mod, i will certainly start to pay attention to the icons on the mission table.
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Post by fallen on Jan 26, 2018 10:44:13 GMT -5
spithas - I think there is still room for improvement tho. I am glad to hear that the combat is blocked -- I didn't test it directly so was just guessing at the worse case. We should probably be more strict about 0 prison cells -- if you don't have any, we should still block you from signing up for a prisoner mission as you simply aren't prepared.
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Post by fallen on Feb 15, 2018 23:20:54 GMT -5
P.s. this was fixed in v2.1.7 - if a mission requires a passenger / prisoner space at any point during the mission, it will reject if you have none.
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