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Post by Sinocelt on Oct 29, 2017 11:03:01 GMT -5
The two skills used to determine rewards in black markets are Intimidate and Stealth -- neither of which the Smuggler has. Smuggler Primary: Negotiation Secondary: Navigation Tertiary: ElectronicsCouldn't Navigation and Electronics -- two of the easiest skills to build up through your crew -- be replaced by Intimidation and Stealth? (Navigation is used in one Smuggler's talent, Jammed Signals, but that's a level 5 talent for the Smuggler whereas the superior Jammed Signature is a level 1 talent for the E-tech.) Smuggler Primary: Negotiation Secondary: Intimidation Tertiary: Stealth
Further, the attribute used to determine rewards in black markets is Charisma. Charisma is also used in one of the Smuggler's talents; no other attribute is. Shouldn't the Smuggler receive a trait conferring a Charisma bonus, rather than a trait conferring a Wisdom bonus?
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Post by fallen on Oct 29, 2017 11:10:05 GMT -5
Thanks for the feedback! Will take a look.
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Post by fallen on Oct 29, 2017 14:03:35 GMT -5
Ok, thanks for great feedback --
Switched Smuggler skills over as suggested.
Flipped Navigation Save to Stealth Save
Fixed Underworld Merchant to Underworld Renown which now replaces risk with an Access Card + Contact Influence Bonus.
A larger Trait fixing project will take care of the Traits.
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Post by amongstshadows on Oct 29, 2017 14:11:13 GMT -5
I understand stealth, but i don't think intimidation should be used. Remember that pirates have intimidation, and they also have a talent that helps with black markets
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Post by Sinocelt on Oct 29, 2017 14:12:39 GMT -5
I understand stealth, but i don't think intimidation should be used. Remember that pirates have intimidation, and they also have a talent that helps with black markets Sure, but Smugglers should be the black market specialists.
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Post by amongstshadows on Oct 29, 2017 14:18:43 GMT -5
Or maybe negotiation should help with Black Markets as well. Negotiation could increase rewards, while stealth and intimidation are skill saves vs negative results? fallenExploration has several skills used as skill saves. Don't see why black markets should only have 2
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Post by contributor on Oct 29, 2017 14:18:58 GMT -5
Yes, but as a skill, you're actually testing your ship and not just the captain if I've understood it right. So it's not a fatal flaw.
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