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Post by MintDragon on Nov 1, 2017 2:32:18 GMT -5
Suggestion: Military Salute-like talent for other potentially aggressive jobs with ship encounters?
I know that Bounty Hunters has Forged Papers, but when you are a criminal with other clans/factions, are there talents to decrease the aggressiveness (or get out of encounters) of other aggressive ships that you might run into?
ie. Save talents for certain jobs in encounter situations
Would it upset the balance to have a save for a Bounty Hunter v Bounty Hunter encounter, Pirate v Pirate encounter, et al in the mix (ala Military Salute causing a draw).
Just a late night thought
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Post by resistor on Nov 1, 2017 2:44:00 GMT -5
Maybe you are not aware of all the Talents that already exist that do these?
Spy, Smuggler, and Pirate all have Faked Signature, which reduces BH hostility
Both Smuggler and MO have a Talent that reduces MO/Zealot hostility.
Merchants have Jetison Cargo, which ends a Pirate encounter with a draw.
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Post by MintDragon on Nov 1, 2017 2:58:07 GMT -5
ah, thx resistor, balanced then. was thinking greedily of talents that ensure a draw, but probably will upset balance. I really need sleep.
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Post by Sinocelt on Nov 1, 2017 7:28:55 GMT -5
Merchants have Jetison Cargo, which ends a Pirate encounter with a draw. Oh, yes, about that: What's the advantage over simply surrendering?
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Post by resistor on Nov 1, 2017 10:44:32 GMT -5
Merchants have Jetison Cargo, which ends a Pirate encounter with a draw. Oh, yes, about that: What's the advantage over simply surrendering? I'm not sure. I think that Talent is only useful when the pirate is too hostile for you to surrender.
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Post by fallen on Nov 1, 2017 10:52:37 GMT -5
I am sure we could come up with some ...
1. Surrender might lead to mission items, passengers, prisoners being taken. 2. Surrender might lead to disgrace or execution and permanent end of game.
I like the general direction. Updating Talent to drop one type of cargo instead of everything.
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Post by Sinocelt on Nov 1, 2017 12:53:51 GMT -5
I am sure we could come up with some ... 1. Surrender might lead to mission items, passengers, prisoners being taken. 2. Surrender might lead to disgrace or execution and permanent end of game. Would it be always like this, or would it depend on the level of hostility? Because if #2 is for any level of hostility, you may as well remove the option to surrender, it sounds a lot riskier than fighting even with a damaged ship. And that's coming from someone who twice died in the first round from the enemy's lucky shot (and won once against a Xeno ship that way too, as I was just trying to flee).
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