Some possible changes to the Miliary Officer via Talents.
Feb 7, 2018 21:31:48 GMT -5
strega, athios, and 1 more like this
Post by chronic on Feb 7, 2018 21:31:48 GMT -5
So without much preamble I feel there's a playstyle that's been underutilized in terms of the MO. This MO is a lawful captain who serves to patrol planets in order to enforce the lawful wishes of it's government. Thus, most ships should be expected to haul too and prepare for inspection. Ship on ship combat should be a last resort for this captain because he's enforcing the law, and less legit types i.e smugglers and whatnot should be actively avoiding him.
As it currently stands you can kind of do this... but it requires you to defeat said ship in combat first off, and take illicit goods by force. This is both expensive and draining to your reputation with other factions and I feel there should be a better option: That of the power of beaurocracy.
This captain should be outfitted with perks that grant him the de-facto proxied power of the government, and thus he can compel merchants, explorers, and other ships to stop and allow a team aboard for inspection of cargo. Once this has happened there can be several options with differing outcomes depending on varying factors.
First off there's obviously there's the chance that the enemy captain declines and thus enters into the normal encounter UI.
The first and most common outcome is the captain searches the ship where he rolls a skillcheck vs the enemy captain. If he fails or the target in question doesn't have illicit cargo he moves on. If this captain is unliscensed then the captain can find illicit cargo and confescate it. This will either result in a crew combat or nothing, with the enemy captain cursing him as he leaves with his booty. Our MO then turns this in to a faction contact in return for a reputation boost and a small monetary prize that scales. The reputation loss for this encounter will be little to none because the captain was acting entirely inside the law and didn't perform any actions contrary to his charter.
Another outcome is the enemy captain offers the captain a bribe. this can be substantial depending on the cargo contained therein. The captain can choose to accept or decline this, or indeed to take the ship by storm at that point.
This is of course not accounting for unique encounters, story based encounters, or the idiot captain smuggling xeno artifacts with no military crew.
All in all this stems from my stems from my desire to have a combat captain that doesn't necessarily have to have massive reputation loss with the other factions.
As it currently stands you can kind of do this... but it requires you to defeat said ship in combat first off, and take illicit goods by force. This is both expensive and draining to your reputation with other factions and I feel there should be a better option: That of the power of beaurocracy.
This captain should be outfitted with perks that grant him the de-facto proxied power of the government, and thus he can compel merchants, explorers, and other ships to stop and allow a team aboard for inspection of cargo. Once this has happened there can be several options with differing outcomes depending on varying factors.
First off there's obviously there's the chance that the enemy captain declines and thus enters into the normal encounter UI.
The first and most common outcome is the captain searches the ship where he rolls a skillcheck vs the enemy captain. If he fails or the target in question doesn't have illicit cargo he moves on. If this captain is unliscensed then the captain can find illicit cargo and confescate it. This will either result in a crew combat or nothing, with the enemy captain cursing him as he leaves with his booty. Our MO then turns this in to a faction contact in return for a reputation boost and a small monetary prize that scales. The reputation loss for this encounter will be little to none because the captain was acting entirely inside the law and didn't perform any actions contrary to his charter.
Another outcome is the enemy captain offers the captain a bribe. this can be substantial depending on the cargo contained therein. The captain can choose to accept or decline this, or indeed to take the ship by storm at that point.
This is of course not accounting for unique encounters, story based encounters, or the idiot captain smuggling xeno artifacts with no military crew.
All in all this stems from my stems from my desire to have a combat captain that doesn't necessarily have to have massive reputation loss with the other factions.