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Post by anonynamja on Feb 25, 2018 21:48:19 GMT -5
Combat-heavy captains seem to have a lot of downtime for these 3 reasons, compared to captains that avoid combat, which translates into more salary paid for less work. Perhaps these on-land activities (and other things like mission-related or faction-related delays) could be queued up to execute simultaneously?
Furthermore, instead of everyone working on the same thing at once, they could be assigned to individual crew members: Like the relevant officer using his/her save talent is on duty for the quest, while the engineers/mechanics handle the refueling/repair/upgrade work, and everyone else is free to have shore or sick leave.
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Post by fallen on Feb 25, 2018 22:17:43 GMT -5
anonynamja - thanks for the feedback. The balancing act that you posted is intentional, that those types of activities generate more time. They can also notably generate a lot of experience. At this time, landing zone operations will continue to be kept separate and executed in a serial fashion.
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Post by drspendlove on Mar 2, 2018 15:31:26 GMT -5
I was told there was a lore reason for this. I suspect there would be a non-trivial proportion of players that would be mollified by knowing that the serial landing zone operations were deliberately serial for <reason>.
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Post by fallen on Mar 2, 2018 15:39:07 GMT -5
Thanks!
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