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Post by drspendlove on Mar 1, 2018 11:01:34 GMT -5
I used to think this genre just wasn't for me. Now I expect to sink hundreds of hours into it.
Here's what changed for me (in no particular order):
1. A few defects in the game were fixed which made it easier to play and understand.
2. I got to a high enough level that my crew had a handy number of auto-pass talents.
3. I realized that the salary I pay my people isn't actually eating up my profits once I avoid ship combat as much as possible.
4. I discovered that upgrading components isn't always a huge investment and can be valuable early on.
5. I started learning enough of the mechanics that I wasn't totally overwhelmed by the game anymore.
#5 really sums up a lot. A tutorial would've helped me tremendously, but barring that, hitting the 10 hour mark gave me enough insight to be able to play the game semi-decently. I'm still a little overwhelmed by the rumor system. There's a ton of stuff that happens when a rumor occurs that is hard to ingest and know how to take advantage of. I also don't know if rumors happen because I discover them, or if they occur anyway, and I just learn about what's already going on somewhere by learning of the rumor.
I'll write a glowing review of the game soon. I just wanted to mention that I'm really enjoying it now, despite it being early access. Also, stop judging me for trading in Xeno Artifacts. I have kids to feed.
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Post by fallen on Mar 1, 2018 20:56:55 GMT -5
drspendlove - great to hear! Glad that you are enjoying the game a bit more We hope you'll leave a review too! We look the other way when it comes to your profits -- that's your business my friend!
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Post by slayernz on Mar 1, 2018 21:47:18 GMT -5
drspendlove Fantastic. The learning curves for the TB games sometimes becomes very daunting. a tutorial might be very helpful, but on the other hand, because STF is such an open game, there are so many different approaches and styles you could try and each would be equally as viable (or not). Tutorials in a sandbox type of game will cause newcomers to approach the game from only one angle, and then they might miss out on all the juicy good stuff. In saying all of the above - I NEED to invest more time myself to play the game and get my head around everything. It's such a different game to ST1.
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Post by contributor on Mar 3, 2018 8:11:54 GMT -5
FYI, rumors exist independent of your discovery of them. Or put another way, they are there whether you know them or not.
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Post by drspendlove on Mar 3, 2018 14:27:47 GMT -5
Oh good! While I still feel that rumor-based talents are sorely underwhelming, I'm glad they don't actually cause the problems, just let me know about them early.
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Post by Cory Trese on Mar 3, 2018 22:04:48 GMT -5
Oh good! While I still feel that rumor-based talents are sorely underwhelming, I'm glad they don't actually cause the problems, just let me know about them early. Rumors are something for players who are looking to maximize their game. Similar to how Contacts and Conflicts expand the game, Rumors are as well. If you dislike Rumors, you really don't have to play around them. Likewise with Conflicts, just ignore if they're not your thing. There are so many people who's playstyles are based on Rumor Talents we won't be able to remove or nerf them. Sorry!
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Post by drspendlove on Mar 3, 2018 23:08:09 GMT -5
Oh, I wasn't suggesting that at all. I figured it was something that I'd eventually learn how to take advantage of.
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