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Post by John Robinson on Mar 3, 2018 7:14:56 GMT -5
Spying: I'm doing allot of Orbital Spying but really need help understanding this display.
Risk Factors 1.) How do I know which risk factor category I'm in. Low, Medium, Max 2.) What effect is "Military 5, Government 5, Having?
Reward Factors: 3.) The card's I'm drawing are not very good why?
4.) 6 factors are being displayed. Spice, Gov, Resilience, Wisdom, Pilot, Electronics. I haven't got a clue about what this means, how it relates to risk factors.
5.) What reward category am I in and why?
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Post by fallen on Mar 3, 2018 8:12:52 GMT -5
John Robinson - here goes! 1) Those are the weights for each type of card. A Low Risk card is going to be like a -1 or -2, a medium risk card -2 or -3 and a high risk card a -4 or -5 card. So, in this world, you've got about an even chance of drawing any type of bad card. You've got a higher chance of drawing Good cards (+2 to +3) and the least chance of drawing a Common card (25%). The type of card (positive or negative) is decided and then the Low/Medium/Max type is rolled to decide the final card. 2) In both Risk and Reward factors, if those numbers are higher it is "more risky" or "more rewarding" 3) Spice is low, Government is low. If you're trying to steal credits, you need high economy. 4) See #2 and #1. 5) Reward category is by card, every draw.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 3, 2018 15:02:22 GMT -5
Hi JR, I'm sensing a bit of misunderstanding, so I'll add on to Fallen's explanation. All those risk/reward & low/med/hi percentages are describing the relative proportion of those types of cards in the deck of cards that you'll be playing with in this Spying operation. Note that the entire deck is in play, and all those categories are there in the background. You yourself are not "in" any category. Each time you play, the game will deal out 5 randomly selected cards, which become your hand. Those are the card that you actually see, and can affect (by random re-roll, specific substitute, or discard) using spying-related Talents. As far as I know, the factors that determine the percentages and composition of the deck are relatively fixed, unless you happen to apply a new Job Rank, or a new Rumor pops up in between spy operations. Cory also previous said that the hand-selection process is completely random, and absolutely no Skills or Talents can affect it. Keep that in mind, because it could explain why (#3) the cards you are getting aren't very good. Just because there are good cards in the deck, doesn't mean that your random hand will have good card(s) every time. That said, I don't understand why the percentages don't add up to 100%.
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Post by John Robinson on Mar 3, 2018 15:36:49 GMT -5
fallen You guys never display anything that isn't important to know. I'm still asking myself. My Captain has these skills Wisdom(30), Pilot(39), and Electronics(67). Contact Missions: Are the skills only important when I'm on a Spy mission, trying to get a mission success card. Intel: Seems like pretty high skill numbers, but how is this helping me collect Intel records. I've got plenty of cash, the intel is far more valuable. The UI is just outstanding! The problem is my understanding. From the past you know I always get stuck no matter how obvious the answer is. I'll keep working on it. athios Many thanks your answer is also helpful. Have you ever caught a bee in a jar? That's my brain right now lol.
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Post by fallen on Mar 4, 2018 0:17:39 GMT -5
John Robinson - the Risk and Reward factors determine the types of cards that might be drawn and shown as your 5 cards before you click "Spy". None of them have any influence on which of the 5 cards is drawn. So, it has zero effect on Mission Success cards. Your abilities -- Wisdom, Pilot, Electronics -- and the zone's stats -- Government, Spy -- help determine the % chance that each type of reward or risk card will be drawn. These scores help drive the 5 cards that are drawn only. If you are in a less-than-good zone or you have bad skills, you won't like the 5 cards you are shown most of the time. If you go somewhere good for spying (government, spice) and have good skills (as listed) you're more likely to see a good drawn of 5 cards. Less -5s and more +5s, etc.
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Post by John Robinson on Mar 4, 2018 2:13:48 GMT -5
fallen Great answer! That's what I needed. Thank you once again.
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Post by T-Dog on Mar 5, 2018 9:27:03 GMT -5
My understanding is that each card has a 50% chance of being good or bad/risk or reward. The stats are then applied to that card. So if you draw 3 risk cards and 2 reward cards. Each of your 2 reward cards in the example has a 32% chance to be a rare reward card. Is that correct?
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Post by fallen on Mar 5, 2018 10:21:38 GMT -5
My understanding is that each card has a 50% chance of being good or bad/risk or reward. The stats are then applied to that card. So if you draw 3 risk cards and 2 reward cards. Each of your 2 reward cards in the example has a 32% chance to be a rare reward card. Is that correct? All draws include 2 good and 2 bad cards. The 5th card is determined by the risk and reward factors. Higher risk areas have a better chance that the 5th card is negative, and visa versa for reward factors.
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Post by T-Dog on Mar 5, 2018 13:04:03 GMT -5
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Post by fallen on Mar 5, 2018 13:23:36 GMT -5
My apologies, I was wrong. It is not that black and white. Let's put in the word "usually" instead of "always". Really high risk / reward can shift that, as well as Conflicts and Rumors can shift as well.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 7, 2018 14:45:20 GMT -5
I'm going to include this quote here because it seems relevant to the conversation. And also, it's just super cool. I'm going to try to be super clear about this. Seems like it comes up over and over. Five cards. 20% of each card being picked. Literally ZERO other inputs. Totally random. 1 Card. only 1 card is picked. Skills are not involved. At all. ----------------------------------------- What determines my hand (the cards that will be picked from TOTALLY AT RANDOM) All the things determines this. I had about 200 numbers to pick from, and I used them all. Literally everything does something. Sorting it all out and documenting it might take years. So things that influence cards in the 5 card hand ... - Skills - Conflicts - Nearby Contacts - Crew Traits - Planet Attributes - Zone Attributes - Quadrant Attributes - Hidden Planet Traits - Quadrant Traits - Planet Danger - Zone Danger - Character Level - Zone Rumor - Planet Rumor - Quadrant Rumor .... it goes on for like 3000 lines of C++
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Post by Cory Trese on Mar 7, 2018 15:44:14 GMT -5
That isn't accurate anymore, however. There are cards (Missions) that change their percentage of being drawn (and thus lower the chance of all the other cards.)
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