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Post by Aimstrong on Mar 13, 2018 4:13:43 GMT -5
As posted in older thread the pirate captain second default trait (Sharpshooter +15%critical CC) seems odd given the pirate role and synergies that can be built with this Job. I would much prefer something that will help improve space combat @pirate Job. Today I thought that if this trait will be replaced with something like “Keen sense-Reveals type cargo info of enemy ships”(aka spot your targets like a shark smells blood in the water-- get those juicy RTG lvl 4 trade goods) I would re-roll a Pirate main ASAP without questions. Is this OP/ Is it balanced ? Hard to tell, would love some feedback from more seasoned players. Hard to implement ? TBs will know for sure. Cheers.
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Post by Officer Genious on Mar 13, 2018 10:50:54 GMT -5
I would love this as well. Stil trying to figure out where those extra skill points should go on a default Pirate template too...
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Post by fallen on Mar 13, 2018 11:05:23 GMT -5
Aimstrong - thanks for the feedback! It is on our list to rebuild all of the Captain Profession Traits, including Pirates. We'll keep this in mind!
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Post by Aimstrong on Mar 13, 2018 11:58:31 GMT -5
@tb Thanks for the consideration. Well I gave it my best shot-- now you gave me high hopes that the Captain's traits will be super awesome.
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Post by fallen on Mar 13, 2018 12:07:44 GMT -5
@tb Thanks for the consideration. Well I gave it my best shot-- now you gave me high hopes that the Captain's traits will be super awesome. That ability would fit better as a Talent than a Trait. I've taken notes on it, maybe something we can add in the future!
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