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Post by drspendlove on Jul 16, 2018 14:50:11 GMT -5
A good time to have the officers give advice would be upon buying your first (second) ship. They could tell the Captain to have money on hand before jumping into the new ship (or selling the old one) due to default components and crew probably being insufficient to deal with the rigors of the void.
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Post by fallen on Jul 16, 2018 15:56:03 GMT -5
Thanks for the suggestion!
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Post by Captain Dave on Jul 16, 2018 22:22:51 GMT -5
This this this this is such a fyre idea
first time I really dead a save completly was from buying a new ship an selling old one
maybe stap people from buying new ships too early
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Post by Alex Fury on Jul 31, 2018 10:35:01 GMT -5
It would be nice to have a slightly better breakdown of what each ship comes with default. While 'max officers' is nice, it would be good to know that it COMES with only max-1 (ie, raptor has I think 5 max, but only comes with 4 officer cabins/captain's bridge) Same for cargo. So that if you have one ship with 2 max-kitted cargo-holds (4 levels right now I think at ~45 cargo for the top), it would help to know the next ship-size up I'm looking at, only starts with 1 cargo-hold... and I'd have to swap out some other component to put in the 2nd, etc
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Post by Cory Trese on Jul 31, 2018 10:55:22 GMT -5
It would be nice to have a slightly better breakdown of what each ship comes with default. While 'max officers' is nice, it would be good to know that it COMES with only max-1 (ie, raptor has I think 5 max, but only comes with 4 officer cabins/captain's bridge) Same for cargo. So that if you have one ship with 2 max-kitted cargo-holds (4 levels right now I think at ~45 cargo for the top), it would help to know the next ship-size up I'm looking at, only starts with 1 cargo-hold... and I'd have to swap out some other component to put in the 2nd, etc We agree. Team of two. Thanks for playing!
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Post by Alex Fury on Aug 1, 2018 8:28:20 GMT -5
I hear you on the team of two.. And you guys put out a phenomenal product.
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