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Post by Ragnanaught on Jul 27, 2018 17:15:49 GMT -5
I find dealing with the morale of my crew to be one of the harder parts of the game. I'm assuming this is by design, but one thing is bothering me a bit.
Just before I finish a mission and get the money to pay wages, crew morale hits a low. I get it, we've been cruising for a long time, I haven't paid the wages yet, maybe we had some disheartening encounters. But if I was a crew dog and I knew my cap'n was strapped for cash and on this next landing the cap'n would have enough cash, I'd stick around to get paid. Not leave instantly without my paycheck just because I'm grumpy.
I believe quelling a mutiny slightly improves morale again - if that's true, the combination of these things would mean that players would meta-game. They'd wait for a mutiny, quell it, and only then land on the planet, to avoid their crew leaving upon landfall.
A possible solution might be to give the player the option to instantly pay the due wages after landfall to prevent crew leaving - potentially with a slight add-on cost to reward paying on time; in the same vein you might ask your crew to hold on for another week, with dire consequences if you don't pay up by then (additional morale decrease should be bad enough). Another angle might be to allow for minor ship-wide morale-improving abilities for e.g. Quartermaster, as opposed to only abilities that will stop a single crew from leaving. Yet another possibility would be to nerf the morale dropoff slightly to make crew get grumpy later, but that's a game design decision.
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Post by Cory Trese on Jul 27, 2018 17:23:37 GMT -5
Thanks for the feedback. I am sure there are players who will chime in to help post some advice and strategies for you to use. I do want to point out, immediately, that if you try that Mutiny meta-game you'll find that it works very much against you, and isn't really a viable option. The cost is just too high to your Crew morale and Trait set. The key thing you should be considering, if morale is a problem, is where and who you are landing with. Triggering Mutiny is NOT a good idea, even with the morale bounce the game will not reward you in anyway. You'll end up with worse crew, more likely to abandon and rack up lots of negative Traits. Not a good strat!!! We will keep working to improve the Lore. It sounds like we have failed you in that regard, based on your estimate of how Crew Dogs would think. We will keep trying to improve the thousands of little details in the Lore. Have you see the "Lore Book Volume I" www.dropbox.com/s/hxev05ooli1rp37/Star%20Traders%20Frontiers%20Lore%20Book%20-%20Volume%201.pdf?dl=0
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Post by fallen on Jul 27, 2018 17:31:50 GMT -5
1. What travel tests are you failing? 2. Don't ever travel without fuel, it results in constant fuel loss. Reroute to the nearest system. 3. Employ a quartermaster or zealot -- bot have Talents to negotiate with irate crew who are leaving.
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Post by drspendlove on Jul 27, 2018 17:43:37 GMT -5
Yeah, I've played this game many, many hours and haven't at any point experienced the level of morale difficulties I believe you're expressing. There are a large number of things to harm morale but it's usually pretty easy to perk it back up so long as you are frequently landing on planets with spice halls and hitting those spice halls.
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Post by drspendlove on Jul 27, 2018 17:43:58 GMT -5
Please give some details so I can help.
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Post by daveal on Jul 27, 2018 19:12:35 GMT -5
Do you go for months without landing anywhere? I make sure to land once a month somewhere and pay everybody, and visit the spice hall if needed. If there are several possible stopovers and one has a much higher level spice hall than another, I'll pick the higher level one. Low level ones can't help enough, so you may think morale is fine when it is actually bad and this spice hall can't help.
It's really painful to have mid level crew leave and have to start over with a level one. I really like the merchant talent to give everybody a morale bonus with each paycheck, and the commander talent which gives a huge morale boost after any combat.
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