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Post by banq on Aug 5, 2018 11:30:36 GMT -5
After getting an unlucky streak with risk cards but getting a save for every one I noticed my absurdly high strong dice values. I always thought strong dice only go up to your ship skill pool (in this case only 34 strong dice instead of 131). Are there different rulesets for different parts of the game or is it just a display error? I guess my ship was never overstaffed, it was just perfectly geared towards the card games ^^.
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Post by fallen on Aug 5, 2018 12:11:50 GMT -5
Ok, we will take a look. Seems like a bug in that card for orbital operations.
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Post by fallen on Aug 5, 2018 19:58:23 GMT -5
Thanks this has now been fixed, the standard 200% limit is imposed.
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Post by banq on Aug 6, 2018 2:22:27 GMT -5
It's a bummer my overstaffed ship has no advantages anymore but on the other hand it's nice to see skill save talents gain importance. I don't remember the last time I saw a save talent in deep space in the later stages (doctor events being the exception), now they get used again in card games. Just to clarify, cause you were talking about 200% limit. At the moment (2.3.31) it's 100% strong dice (at least that's what the log tell us). Is this the intended behaviour or should it be 200% strong or 100% strong + 100% standard? Actually wouldn't mind if this is correct, the harder the better ^^. You already failed the card game after all at this point, only fair that you are fucked without a save talent or highly optimized ship.
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Post by fallen on Aug 6, 2018 9:57:54 GMT -5
banq - my apologies for the mistaken update text. In this case, it is 100% + Captain's attribute.
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