markc
Consul
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Posts: 108
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Post by markc on Aug 15, 2018 20:36:20 GMT -5
I am wondering what determines the attribute scores for recruited crew. I just recruited 4 assassins (lvl 6 and I had a level 2 edict for the faction) and none of them had a dex. score higher that 14 (which really hurts in combat), st was never higher than 17. But all 4 had high wisdom and charisma scores. Was this just bad luck? Is there a way to influence attribute scores? I've noticed this trend before with assassins and so that's why I picked up 4 at once, to see if the stats varied. But they didn't change by much.
MarkC
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Post by resistor on Aug 15, 2018 20:43:31 GMT -5
Attributes are primarily determined by a planet's stats. High Econ worlds tend to give recruits with more Charisma points, worlds with large size will have recruits with higher Strength, etc. Commanders and Military Officers have talents that cause new recruits to have higher attributes, which may help you here.
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Post by spooky on Aug 15, 2018 22:06:45 GMT -5
Attributes are primarily determined by a planet's stats. High Econ worlds tend to give recruits with more Charisma points, worlds with large size will have recruits with higher Strength, etc. Commanders and Military Officers have talents that cause new recruits to have higher attributes, which may help you here. Whoa. I had no idea that the planet stats affected the recruited crew members attributes. That's a great tip! The only thing I was looking for in crew recruitment was the Mercenaries rumor which I found consistently means that planet's available crew all start at +2 levels higher.
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Post by resistor on Aug 15, 2018 22:30:29 GMT -5
Attributes are primarily determined by a planet's stats. High Econ worlds tend to give recruits with more Charisma points, worlds with large size will have recruits with higher Strength, etc. Commanders and Military Officers have talents that cause new recruits to have higher attributes, which may help you here. Whoa. I had no idea that the planet stats affected the recruited crew members attributes. That's a great tip! The only thing I was looking for in crew recruitment was the Mercenaries rumor which I found consistently means that planet's available crew all start at +2 levels higher. All the planet and zone stats are used, including the Danger rating and the climate type. I only know of a few of the ways they influence Attributes, though.
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Post by contributor on Aug 16, 2018 3:44:08 GMT -5
Somebody needs to make a list and get this info on the wiki.
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Post by saltin on Aug 21, 2018 16:31:11 GMT -5
markc : this was Posted on steam, in particular: It's definitively possible to get good recruits but it takes a concerted effort (read: spam recruitment till you find a good one) in addition to having the right talents (ex:commander lvl1 Discerning Glance) and the right contacts. Surprisingly in my own games I never been able to produce a good quality combat recruit in any harsh world so I am not sure that particular effect is all that significant. At the same time I have been able to recruit quality level combat soldier from a garden "soft" world and these weren't just barely average : they were just about officer lvl quality stats, so go figure On a side note and depending on play style the quatermaster lvl8 [Welcoming Conscription] talent might be a good way to spam recruitment until you get something decent. The benefit to this is it doesn't require spending huge amount and the recruits lvl is more or less on par with your own. In a way, I think this is a good system for the end game as that stage could use some credit sinks for the mostly rich players but it's tough to get decent recruits in the earlier part of the game when a captain budget is more modest.
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Post by fallen on Aug 21, 2018 18:18:29 GMT -5
Partially, the expectations are set badly by your starting crew. All starting crew are given nice solid set of Attributes as if they come from a really nice place and skip out on bad Traits. This helps prevent players from restarting on repeat to roll better crews, which would be terrible. But, it also means that your starting crew give players a high expectation as to what they can find in any given spice hall.
This makes me think we should loop rumors into it more actively. Recruit-focused rumors should also grant Attribute boosts.
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Post by saltin on Aug 22, 2018 6:05:05 GMT -5
Would be fun if the newly available recruitment started as a rumor then turned into a mini quest of some sort with a few options made possible like on regular mission when we enter the spice hall and there are several choices in how to proceed. So options could be ship combat or ground combat or paying lots of trade goods/artifacts/credit on a scale proportional to the captain level. The recruits don't have to be extraordinary, just good enough to be reasonable replacements.
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markc
Consul
[ Patreon ]
Posts: 108
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Post by markc on Aug 22, 2018 11:36:42 GMT -5
This makes me think we should loop rumors into it more actively. Recruit-focused rumors should also grant Attribute boosts. That would be a cool addition to the rumor system. MarkC
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Post by Cory Trese on Aug 22, 2018 13:54:58 GMT -5
Also, don't overlook the planet and Contact Traits you're recruiting at.
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