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Post by MintDragon on Nov 19, 2018 17:04:00 GMT -5
From Discord:
MadDemiurgToday at 2:34 PM I think it would be cool if more non combat jobs had a combat gimmick like commanders and doctors do currently it doesn't make a lot of sense, yeah And it doesn't really feel especially unique either as going Merchant and taking Diplo as the 2nd job will give you pretty much the same character As there's no reason not to do Diplo/Merch
MintDragonToday at 2:45 PM there is a lot of balance to consider with the jobs. I could see some cool differentiation using high-level talents where Diplo/Merch would be a great combo. But have to get to v2 maps/further Eras before worrying about level 15-20 talents
MadDemiurgToday at 2:59 PM Even if it will make sense to rush Diplo/Merch 15-20 having 1-2 lvl dip in either that gives you even more negotiate to drive all your main talents and get access to some great lvl 1 talents both have is still super attractive I don't think that's the issue though
the issue 1 is there isn't really an interesting Diplo build that would want to use it's 2 other jobs for smth else than Merch the issue 2 is that Diplo traits don't make him stand out Let's say he had +20% rewards from non violent missions. That alone could make a different playstyle viable
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Post by resistor on Nov 19, 2018 18:11:39 GMT -5
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Post by fallen on Nov 19, 2018 21:26:05 GMT -5
Thanks for the cool suggestions!
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Post by maddemiurg on Nov 24, 2018 9:54:57 GMT -5
It's tempting to give each job a direct boost to what they are supposed to be doing the most, but I actually think this might not be ideal.
E.g. BH is good for rifle combat builds, my main gripe with them is that their traits are imo slightly subpar to the likes of Assassin and MO. Still, if you want a combo like Soldier/BH/Pistoleer or Soldier/BH/Sniper as your captain that's the way to do it. This makes them automatically good for any crew combat heavy builds if you want a rifle user. You can do bounty mission, explore, be a boarding pirate etc.
In case of Diplomat, non violent missions generally don't pay that well and if you're mission running you'll likely end up a bounty hunter anyway regardless of your captain if you want max profits. The idea was to boost an otherwise subpar playstyle to be viable a bit longer and distinguish this start from Merchant. Doing fetch quests in the long run is still boring so having this bonus would most likely be useful to kickstart some other lategame plan faster as non violent quests are one of the easier ways to raise money in the earlygame.
I think Negotiate needs its own card game in the long run, it's the only civic that doesn't have one yet. Something that's played on inhabited planets and can manipulate contacts personal rep, influence and find new ones. Then new talents tied to it could also make diplomats bit more interesting. It's unlikely that anything like that will be added soon with the current roadmap though so a bonus like the one I suggested could be sufficient to make this starting job more interesting for captains for now.
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