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Post by resistor on Dec 7, 2018 0:41:58 GMT -5
Intimidate is the only skill that is tested in deep space accident rolls which none of the player's starting crew have access to a saving talent for. Perhaps QM should get an Intimidate save talent to account for this?
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Post by fallen on Dec 7, 2018 0:46:54 GMT -5
That would certainly make them even more uniquely suited to controlling a ship. Maybe -- we'll discuss.
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Post by drspendlove on Dec 7, 2018 10:22:12 GMT -5
If they do... for asymmetry purposes, maybe make it not a level 1 talent? Or move the command save to level 5 or 8?
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Post by fallen on Dec 7, 2018 13:44:25 GMT -5
If they do... for asymmetry purposes, maybe make it not a level 1 talent? Or move the command save to level 5 or 8? Yes, there couldn't be 3X saving at rank 1. Spy would be the example, Deft Control rank 5.
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Post by resistor on Dec 7, 2018 15:04:15 GMT -5
Maybe the Ship Ops save should be level 5? Players can get a lot of that from Crew-dogs, anyway.
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Post by xdesperado on Dec 7, 2018 16:36:54 GMT -5
Maybe the Ship Ops save should be level 5? Players can get a lot of that from Crew-dogs, anyway. Agree with this completely. Maybe also give Gunners and/or Mechanics a level 5 or 8 Ship OP's save, both could use a few more talents.
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Post by fallen on Dec 10, 2018 14:06:40 GMT -5
Keep in mind, Talent slots are held in reserve for upcoming fighters/carriers update.
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