Post by pewdiepie on Feb 6, 2019 2:47:58 GMT -5
Crew combat on mobile, it's difficult to see when your crew are at 100% health, like you can guess their at half or near dead but if their was a way to add a health percentage number it'd be easier viewing.
More dynamic and immersive space would be very cool. Few suggestions for that.
1.)Have conflicts player character participates in or not participate in affect the whole seed.
For example a solar war between Cadar and Thulun. Depending on who wins that faction will gain an additional quadrant they own that was Cadars quadrant at first.
That's the basis ofcourse it could be abused as is to have your starting faction own every quadrant so some funky coding would be needed.
2.)Missing this disability from Star Traders Classic, higher difficulties consume more fuel. Could be added to all difficulties that scales like the original or just a custom option.
3.)Xeno infestations taking over landing zones and quadrants. Could be like solar war, except for higher difficulties or custom. Example would be if a particular quadrant has xeno activity that's left unhandled it would compromise the local factions. This would be a slow progress for the xeno, not just a 1 or 2 year process and they own half the quadrants. But it'd be nice for xenos to play more of a part rather than your occasional run in with them.
4.)Internal Cool downs for quadrants in regards to exchanges, similar to exploring. Whereas after awhile mines for example have no goods for sale, and refineries are not producing in the quadrant after extensive trading among each planet. This could go a step further with passive random events, like riots, civil unrest etc. Would even play a larger role with trade alliances, trade wars, trade bans.
Have more but just wanted to mention a few to see if theirs any good feedback from it. Since it's a single player game having the player characters actions have more impact on the system and the system having more of an impact on the player character.
More dynamic and immersive space would be very cool. Few suggestions for that.
1.)Have conflicts player character participates in or not participate in affect the whole seed.
For example a solar war between Cadar and Thulun. Depending on who wins that faction will gain an additional quadrant they own that was Cadars quadrant at first.
That's the basis ofcourse it could be abused as is to have your starting faction own every quadrant so some funky coding would be needed.
2.)Missing this disability from Star Traders Classic, higher difficulties consume more fuel. Could be added to all difficulties that scales like the original or just a custom option.
3.)Xeno infestations taking over landing zones and quadrants. Could be like solar war, except for higher difficulties or custom. Example would be if a particular quadrant has xeno activity that's left unhandled it would compromise the local factions. This would be a slow progress for the xeno, not just a 1 or 2 year process and they own half the quadrants. But it'd be nice for xenos to play more of a part rather than your occasional run in with them.
4.)Internal Cool downs for quadrants in regards to exchanges, similar to exploring. Whereas after awhile mines for example have no goods for sale, and refineries are not producing in the quadrant after extensive trading among each planet. This could go a step further with passive random events, like riots, civil unrest etc. Would even play a larger role with trade alliances, trade wars, trade bans.
Have more but just wanted to mention a few to see if theirs any good feedback from it. Since it's a single player game having the player characters actions have more impact on the system and the system having more of an impact on the player character.