Post by pendell on Mar 14, 2019 7:52:50 GMT -5
So I finally start playing STF. It took some time to get used to it, and I'm still playing on basic difficulty in my first game, but I'm having a blast!
Still, something bizarre happened that I should mention.
Tooling around in a solar predator well into the third century. All my characters are level 30+, which in basic mode makes them one step below gods compared to the enemies out there. I've been taking apart xeno ships as if they were little cans of alien spam. Use the flash jump talent and a super-agile ship to start the battle at range 3, then use 7 talents of boarding assault to board, board, board the heck out of them. It doesn't take long.
So I'm zipping around the hyperion system in the middle of a savage radiation storm. I'm just trying to get through it as quickly as possible, not sticking around in it. Come across an independent pirate (or was it a zealot?).
My fight is with the xeno, not my fellow humans, so I'm looking for a way to end this combat as gently as possible. I have valuable trade goods on board, so I have no wish to surrender.
Odd. I have no "retreat" option. Why not? It's an independent ship, reputation 0.
So I start the fight with the intention of grabbing the sharp steering talent to boost my escape chance and leave on the first turn of battle. I've done that before.
This time... battle screen comes up ... and before I get the chance to do anything, or THEY get the chance to do anything, the battle ends. "Engines disabled." Not a shot fired on either side.
Go to the defeat screen, where they cheerfully pillage all my trade goods and leave to boast to all their friends how they looted the xeno-killer and lived to tell the tale.
...
I hadn't been in any combat since my last repair at a planet, so I assume the radiation storm damaged my engines to the extent that the game ruled me disabled on the very first turn, before I had a chance to do anything.
... is that supposed to happen?
... whether it does or does not , a captain shouldn't be caught by surprise like that. I suggest a short status display on the battle screen letting us know if , say, our engines are out before the battle starts. Good thing this wasn't against a xeno!
By the way I have another question: It is possible to influence the outcome of a solar war by taking missions for one side or the other. Is it possible to take missions which will shorten the rumor? I remember ST4X. In the later stages of the tech tree the templar order used intelligence points (generated by star traders like me) to either downgrade solar wars to duels of assassins or even end them entirely. I'd like to have a part of that. The solar wars are stupid; since planets cannot change hand they do not solve anything, just waste a lot of ships and lives and money. In a universe where the xeno and Narvidians lurk, the last thing the factions need to be doing is killing each other.
In closing, I say this is a great game, and I applaud the Trese brothers in their efforts to make it still better!
Respectfully,
Brian P.
Still, something bizarre happened that I should mention.
Tooling around in a solar predator well into the third century. All my characters are level 30+, which in basic mode makes them one step below gods compared to the enemies out there. I've been taking apart xeno ships as if they were little cans of alien spam. Use the flash jump talent and a super-agile ship to start the battle at range 3, then use 7 talents of boarding assault to board, board, board the heck out of them. It doesn't take long.
So I'm zipping around the hyperion system in the middle of a savage radiation storm. I'm just trying to get through it as quickly as possible, not sticking around in it. Come across an independent pirate (or was it a zealot?).
My fight is with the xeno, not my fellow humans, so I'm looking for a way to end this combat as gently as possible. I have valuable trade goods on board, so I have no wish to surrender.
Odd. I have no "retreat" option. Why not? It's an independent ship, reputation 0.
So I start the fight with the intention of grabbing the sharp steering talent to boost my escape chance and leave on the first turn of battle. I've done that before.
This time... battle screen comes up ... and before I get the chance to do anything, or THEY get the chance to do anything, the battle ends. "Engines disabled." Not a shot fired on either side.
Go to the defeat screen, where they cheerfully pillage all my trade goods and leave to boast to all their friends how they looted the xeno-killer and lived to tell the tale.
...
I hadn't been in any combat since my last repair at a planet, so I assume the radiation storm damaged my engines to the extent that the game ruled me disabled on the very first turn, before I had a chance to do anything.
... is that supposed to happen?
... whether it does or does not , a captain shouldn't be caught by surprise like that. I suggest a short status display on the battle screen letting us know if , say, our engines are out before the battle starts. Good thing this wasn't against a xeno!
By the way I have another question: It is possible to influence the outcome of a solar war by taking missions for one side or the other. Is it possible to take missions which will shorten the rumor? I remember ST4X. In the later stages of the tech tree the templar order used intelligence points (generated by star traders like me) to either downgrade solar wars to duels of assassins or even end them entirely. I'd like to have a part of that. The solar wars are stupid; since planets cannot change hand they do not solve anything, just waste a lot of ships and lives and money. In a universe where the xeno and Narvidians lurk, the last thing the factions need to be doing is killing each other.
In closing, I say this is a great game, and I applaud the Trese brothers in their efforts to make it still better!
Respectfully,
Brian P.