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Post by grävling on Apr 16, 2019 20:53:24 GMT -5
Are you considering their traits, or just their stats?
I keep hiring, as 'best of the bunch' people who have nice stats but are Drunk, Spice Addicts, or Have Addictive Ticks. I'd rather hire crew whose stats were not quite as good, but who didn't have these obvious defects -- it was the first thing I noticed about them, after all. Would it make sense to modify the 'who gets hired' algorithm some so that bad traits get a worse weight?
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Post by fallen on Apr 16, 2019 21:01:17 GMT -5
Only Attributes.
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Post by grävling on Apr 16, 2019 21:55:46 GMT -5
I think traits should matter, too.
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Post by resistor on Apr 17, 2019 1:07:26 GMT -5
For combat crew, I don't usually care if they have a bad trait as long as their attributes and bonus skills are good.
For non-combat crew members, I will almost always fire them if they have a trait that causes pay increases, tolerate a bad morale trait like drunk or ill-tempered unless they have a combination of bad morale traits that makes them difficult to manage, and I don't care about traits that cause them to automatically side against me in a mutiny.
I don't think recruitment talents should give less weight to bad traits. If that happened, I would rarely have to make decisions about what to do with crew with negative traits, which is a significant part of the crew management aspect of the game.
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Post by grävling on Apr 17, 2019 1:50:18 GMT -5
I get the interesting crew decisions when unknown traits turn out to be undesirable ones. When the 1 known of the 3 traits of your new replacement e-tech is, for the fourth time, drunk or spice addict, you get a little frustrated. Some worlds are just not desirable to recruit from, it seems. "Is there anybody here who doesn't have sunstance abuse problems who wants to be a spacer?"
I am not saying that these traits should automatically cause the game to never present such wretches to you as 'best of the bunch'. Maybe they are the best of a bad lot. But I think the traits should count for something, so if you really are rolling up a handful of chars and selecting the best, the known trait you get should count for something in the evaluation. This goes for good traits, too -- if you roll me up somebody who is brilliant, I don't want the game to prefer someone else because he had 2 more points of strength and 1 more of charisma.
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