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Post by tballgame on Apr 20, 2019 15:47:43 GMT -5
All too often, contacts cannot provide the services they promise, e.g. Salvage Brokers on orbitals without starports, Gestalt Explorers on planets without medical facilities, Fixers on tradeways without refueling capabilities. This isn't usually a huge deal by midgame, but it can be crippling for an otherwise promising early start. Might you provide a basic sanity check for placement in a future update? If it would slow systemgen, maybe just a sanity check for initial contacts?
Thanks!
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Post by grävling on Apr 20, 2019 15:50:26 GMT -5
Starting salvage brokers have been promised to come with starports.
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Post by fallen on Apr 20, 2019 23:05:56 GMT -5
This is something we will fix only for starting contacts.
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Post by tballgame on Apr 22, 2019 7:55:08 GMT -5
It's not working correctly on the latest Android port.
I just launched a new game and had a starting salvage broker spawn on a planet without a space port...
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Post by pendell on Apr 22, 2019 8:11:13 GMT -5
It's not just contacts. I routinely run across garden or water worlds with vacuum atmo. That's not physically possible.
Respectfully,
Brian P.
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Post by Cory Trese on Apr 22, 2019 9:03:18 GMT -5
Thanks for the feedback. We will keep working to improve the simulator.
Edge-cases are part of what makes this game interesting for some players.
There will be improvements in future patches. Thanks!
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Post by fallen on Apr 22, 2019 12:50:10 GMT -5
It's not just contacts. I routinely run across garden or water worlds with vacuum atmo. That's not physically possible. Respectfully, Brian P. It's on the list for Map Seeds V2.
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Post by tballgame on Apr 23, 2019 17:48:48 GMT -5
This is something we will fix only for starting contacts. Map Seed: st-v01-28-2-198951386 Steel Song
I've got a fixer on a tradeway sans fuel & a salvage broker on a tradeway sans starport.
I've rerun this particular seed several times, and it is not infrequent that this problem occurs.
Thanks for looking into it!
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Post by fallen on Apr 23, 2019 19:53:59 GMT -5
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