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Post by drspendlove on Apr 26, 2019 9:45:23 GMT -5
Ok...ok... I couldn't help the poop jokes.
We had some suggestions for the Black Market to be a little more appealing. Nothing too severe, and likely these suggestions shouldn't be all used together as that's a balance risk too. In no particular order:
1. Grant more XP for sales to the BM. (And display this bonus, or at least make mention of it.)
2. Make accessing the BM take fewer turns on a miss. (the XP/turn fear keeps me from going there as often.)
3. Allow for a small amount of RTGs to show up for sale at a BM on occasion. Something like 3 of a type, at an excellent price.
4. Allow for a larger purchase pool for individual goods. If 17 Power Generators could be purchased legally, 25 might be available through the BM.
5. Always have some Narcotic Spice, Weapon Components, and Explosives for sale to some degree. (Presumably this would be at prices where you couldn't sell them to that world and then purchase them back at an advantage.)
6. Come up with a trade good of legality 1 for sale at particular BMs. Use your lore hat!
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Post by LordofSyn on Apr 26, 2019 9:49:42 GMT -5
::yells from backgound:: "Someone cue the Push It song."
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Post by fallen on Apr 26, 2019 12:19:26 GMT -5
Thanks for the suggestions!
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