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Post by drspendlove on May 12, 2019 14:57:59 GMT -5
Repairing 76% damage on a level 4 interceptor at a starport 10 world takes over 9 weeks. The ship has no Maintenance Points to pay for. I don't even care that the cost to repair is basically the same as buying the ship anew. What I'm seeing is a huge incentive to just scrap ("sell") damaged ships and re-buy them when they take lots of damage. There's no way I'm paying 9+ weeks for a nasty fight that didn't cost MP. Is this pattern deliberate? Screenshot is of a starport 8 world. On a 10 it cost just over 9 weeks. The screenshot has two ships damaged, one at 30% but that shouldn't impact time.
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Post by fallen on May 12, 2019 21:58:29 GMT -5
Interesting, can take a look. Perhaps there is some issue where craft are not playing by the rule of "only longest repair time is used" and instead being additive.
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Post by fallen on May 12, 2019 22:17:19 GMT -5
Fixed for next!
Also, broken craft out into their own row.
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