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Post by pendell on Oct 27, 2019 17:06:53 GMT -5
Version: 2.6.29 Platform: Android Short description: Combat buffs/debuffs do not expire. See link I don't know if that will work or not. As you can see, it is now turn 9. I hit the cruiser with 'tag the beast' on turn 1. All of the buffs and debuffs I put on it are all still functional on turn 9, as are his debuffs (such as targeting lock) inflicted on me in turn 1. This is new behavior and did not occur in previous versions. Respectfully, Brian P.
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Post by Cory Trese on Oct 27, 2019 19:58:44 GMT -5
Very interesting report. I am not seeing this on any platforms I have tested, including 2.6.29 on Android.
Are you experiencing any other crashes or issues with stability in the game?
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Post by Cory Trese on Oct 27, 2019 20:06:05 GMT -5
Maybe is is device specific issue only impacting a particular Android or set of Androids. I've tested about a half dozen device so far to try to find it and none of them have it.
What Android OS version, device and firmware ID?
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Post by pendell on Oct 27, 2019 20:06:22 GMT -5
No, Cory. Can't say I have. I just fought a second battle against a human pirate. It hit me with warning shots -- the debuff counter struck BOTH ships, his and mine. He suffered 25% damage per turn. The buff/debuff counters decremented from 4 to 3 to 2 ... and just stopped there.
This is a Samsung Galaxy Tab A, model SM-T350, Android 7.1.1, if that helps.
ETA: firmware, firmware ... Samsung Experience version 8.5 Security patch level Aug 1, 2017
kernel 3.10.49-12378949 dpi@SWDG9711 #1 build number NMF26x.T350XXU1CQJS
Knox version Knox 2.8, standard SDK 4.8.0, SE For Android 2.4.3
Do you need more info? That's all I can think of at the moment.
This didn't happen in earlier versions of the game; I think it started happening in the new version. Good luck at fixing it!
Respectfully,
Brian P.
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Post by Cory Trese on Oct 27, 2019 20:31:35 GMT -5
I don't know if it is related to the new version of the game or not yet. I currently doubt it is part of the update.
It doesn't happen in the current version of the game for my saves or tests and I've tested a dozen Androids and over 50 saved games in the past three hours.
Are you seeing it in multiple saved games? Or just one very high turn saved game? Did you post about it on Steam or Reddit?
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Post by pendell on Oct 27, 2019 21:17:30 GMT -5
Just one very high turn saved game, haven't checked in any others yet. Haven't posted on Steam or Reddit. I'll try to check another game I have tomorrow.
Respectfully,
Brian P.
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Post by pendell on Oct 27, 2019 22:03:34 GMT -5
Okay, Cory. I've loaded up another saved game from 327AE. It's a very old game and hasn't been through the consolidation period; I wrapped it up after the crimson pox era had concluded. it is not having this problem. I only started observing the issue in my current saved game just today -- which is also the first day I played with the new update. Coincidence, perhaps, but there it is.
Thanks for your time and attention in looking at this!
Respectfully,
Brian P.
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Post by Cory Trese on Oct 28, 2019 6:50:40 GMT -5
Are you using Boarding attacks a lot?
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Post by Cory Trese on Oct 28, 2019 7:19:47 GMT -5
I have discovered a bug in the current release. My current working theory is that this is what you are seeing.
The bug is that in the turn where a boarding attack occurs, no ship effects turns are removed.
So if you cast a buff for 3 turns and board, then you'll actually get a 4 turn buff.
If you board again the next turn, it will stay a 4 turn buff.
If this is the cause of your bug, then the work around is just stop boarding.
If the ship effects turns go down when you're not boarding, then I am correct about this.
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Post by pendell on Oct 28, 2019 8:00:45 GMT -5
I have discovered a bug in the current release. My current working theory is that this is what you are seeing. The bug is that in the turn where a boarding attack occurs, no ship effects turns are removed. So if you cast a buff for 3 turns and board, then you'll actually get a 4 turn buff. If you board again the next turn, it will stay a 4 turn buff. If this is the cause of your bug, then the work around is just stop boarding. If the ship effects turns go down when you're not boarding, then I am correct about this. Every. Single. Turn. I flash-jump into range. My battlecruiser can only make it to range 4 but this allows me to take full advantage of my pilot assist modules, which aren't useful at range 5 . Then board to inflict crippling dread as quickly as I can, then continue boarding , killing off their crew members and lowering their dice pools. That, I've found, is the single quickest way to deal with an enemy who outclasses you in ship-to-ship combat. I'm at work at the moment, so when I get home to my tablet I'll run it as a test. I'll find some pirate and pound him into space dust from distance 3. I'll let you know how it goes. * Cough * Given it's the corner stone of my strategy, I'll more likely wait patiently until you've resolved the issue. I'm glad you found the problem! The stunning irony is that back when I played ST:RPG I disliked the game because I felt I really had no choices save to be a boarding captain and didn't want to be; I wanted to fight with guns like a star wars X-wing. Yet, here I am playing Frontiers, a game which provides much more tactical flexibility, and here I am still boarding just as if it were the old game. Thank you for your effort! I'll check it out tonight and let you know the results. Respectfully, Brian P.
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Post by Cory Trese on Oct 28, 2019 8:16:53 GMT -5
Almost certain this is the issue. Was able to reproduce easily if I board Every. Single. Time.
Thanks so much for sticking with it, posting the details and working to help us improve.
This should be patched soon.
Your BFF, Cory
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Post by pendell on Oct 28, 2019 18:09:17 GMT -5
Okay, I took my saved game, stripped out a lot of equipment and put on torpedo launchers instead. Took out some pilot assist modules and replaced them with sensor 4 (electronics = stealth at range 5)? And went hunting. Found an explorer and got into a torpedo duel. Did not board once.
You are right , Cory. I saw the talents expire both on my ship and on theirs. So the problem I was having was that I was boarding, and every time I boarded the buffs/debuffs for that turn were extended.
Good call! And good luck at fixing it!
Respectfully,
Brian P.
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Post by fallen on Oct 28, 2019 21:22:45 GMT -5
Okay, I took my saved game, stripped out a lot of equipment and put on torpedo launchers instead. Took out some pilot assist modules and replaced them with sensor 4 (electronics = stealth at range 5)? And went hunting. Found an explorer and got into a torpedo duel. Did not board once. You are right , Cory. I saw the talents expire both on my ship and on theirs. So the problem I was having was that I was boarding, and every time I boarded the buffs/debuffs for that turn were extended. Good call! And good luck at fixing it! Respectfully, Brian P. The hotfix is already live on all platforms except waiting on iOS review.
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Post by pendell on Oct 30, 2019 13:10:43 GMT -5
I confirm that talents are now expiring. Thank you!
Respectfully,
Brian P.
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