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Post by whitegauntlet on Mar 18, 2012 23:01:47 GMT -5
I am sorry if this has been asked before, but I was curious. My answer is yes.
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sly
Curator
Posts: 42
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Post by sly on Mar 19, 2012 17:23:26 GMT -5
I'd like a brand new faction so other.
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Post by whitegauntlet on Mar 19, 2012 22:35:02 GMT -5
You hit no. Lolz.
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Post by brucethebruce on Mar 20, 2012 15:35:54 GMT -5
I think it's important to have the Independents. It makes sense that there would be a bunch of Independent traders out there. Plus we need to have someone we can attack without it affecting faction rep. I've always thought it was very smartly designed having the Independents there and having them affect ship morale instead of faction points. I would like to see some new factions, or factions come and go based on what happens during the course of the game. Hopefully we'll get some of that with ST2.
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Post by slayernz on Mar 20, 2012 16:52:10 GMT -5
This has been asked about numerous times in the past, and the quick and dirty summary is that in ST1, if you can think of the game as a cookie jar holding 6 big cookies. Each cookie represents a faction. In this analogy, the independents were designed to be like the crumbs left on the bottom of the jar. They are very small, fragmented, have no structure and no sense of purpose. Effectively each independent settlement is just doing what it can to survive. They answer to nobody, fend for themselves, and survive by price gouging any would-be trader that comes their way.
IN saying all of this, the independents have seemingly become more than the crumbs that they are because of the way we have added flavor to the game. We treat them in a similar way to a faction - albeit a faction that is like the really ugly runt of a red-headed stepchild to a normal faction. So we expect that there should be some reputation at stake when dealing with independents. There should be some sort of benefit with all independents when being nice to one independent planet, but it all comes back to the cookie jar.
ST RPG 2 - will almost certainly have more factions, but there should always be an independent group that you are able to trade with even if you've pissed off everyone else in the universe.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Mar 20, 2012 18:39:33 GMT -5
and we dont forget our friendly independents vessels that have given us hundreds and hundreds of crew and cargo without bad conseguences(+-)....xD
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Mar 20, 2012 19:03:52 GMT -5
This has been asked about numerous times in the past, and the quick and dirty summary is that in ST1, if you can think of the game as a cookie jar holding 6 big cookies. Each cookie represents a faction. In this analogy, the independents were designed to be like the crumbs left on the bottom of the jar. They are very small, fragmented, have no structure and no sense of purpose. Effectively each independent settlement is just doing what it can to survive. They answer to nobody, fend for themselves, and survive by price gouging any would-be trader that comes their way. IN saying all of this, the independents have seemingly become more than the crumbs that they are because of the way we have added flavor to the game. We treat them in a similar way to a faction - albeit a faction that is like the really ugly runt of a red-headed stepchild to a normal faction. So we expect that there should be some reputation at stake when dealing with independents. There should be some sort of benefit with all independents when being nice to one independent planet, but it all comes back to the cookie jar. ST RPG 2 - will almost certainly have more factions, but there should always be an independent group that you are able to trade with even if you've pissed off everyone else in the universe. If Factions are large cookies, Independents are small little crumbs, then what are the captains who couldn't even punch a dent into a single planet's allegiance?
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Post by fallen on Mar 20, 2012 19:35:56 GMT -5
slayernz - great post! I firmly vote No, as Independents have a very important place in the Quadrant.
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Post by whitegauntlet on Mar 20, 2012 20:10:10 GMT -5
Unite the cookie crumbs?
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Post by Feuerleitsystem on Mar 29, 2012 9:03:32 GMT -5
If Independents were to become a faction on their own, they wouldn't be independent anymore, would they? They play an important role as the unpredictable underdogs, acting in their own affairs despite the great diplomatic picture.
On the other hand, I like the idea of Independents playing a more important role in random events. Like the temporarily limited pop-up of a carismatic leader or kind of warlord (from a randomized name list, comparable to the barbarian tribes in civilization). Something like "A warlord has risen in the ... sector, seeking for control of the surrounding planets." Effects could be as simple as "Demands for weapons increased" or maybe even "This outpost is no longer Javat...".
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Post by whitegauntlet on Mar 29, 2012 23:51:31 GMT -5
Agreed. But what I want most from the Independents is political relations with the other factions.
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prideofcadar
Curator
Find my pilot Harmony at the nearest Starport- or her ships, the Wings of Liberty. No Privateering.
Posts: 57
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Post by prideofcadar on Jun 6, 2012 9:29:53 GMT -5
This has been asked about numerous times in the past, and the quick and dirty summary is that in ST1, if you can think of the game as a cookie jar holding 6 big cookies. Each cookie represents a faction. In this analogy, the independents were designed to be like the crumbs left on the bottom of the jar. They are very small, fragmented, have no structure and no sense of purpose. Effectively each independent settlement is just doing what it can to survive. They answer to nobody, fend for themselves, and survive by price gouging any would-be trader that comes their way. IN saying all of this, the independents have seemingly become more than the crumbs that they are because of the way we have added flavor to the game. We treat them in a similar way to a faction - albeit a faction that is like the really ugly runt of a red-headed stepchild to a normal faction. So we expect that there should be some reputation at stake when dealing with independents. There should be some sort of benefit with all independents when being nice to one independent planet, but it all comes back to the cookie jar. ST RPG 2 - will almost certainly have more factions, but there should always be an independent group that you are able to trade with even if you've pissed off everyone else in the universe. I want to know something. What happened to the 7th faction?
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Post by phantombudgie on Jun 6, 2012 14:33:30 GMT -5
I want to know something. What happened to the 7th faction? Same thing that happened to the 7th Symbol in Stargate... it was lost! Independents should either remain as they are or each individual planet should be treated as a full faction i.e. if you blockade a certain planet they will remember and attack you. But then you'd end up with 30 mini-factions, probably best to stay as they are for ST1.
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Post by Deleted on Jun 6, 2012 21:12:48 GMT -5
Each independent planet being its own faction is going to far. However, losing/gaining reputation for independent planets I agree with. For example, if I blockade an independent planet, i should lose reputation with that independent planet, but only that planet and not all the other independent planets. Vice versa when one completes a contract for them.
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Post by slayernz on Jun 8, 2012 17:25:27 GMT -5
@ starfixer, definitely a feature candidate for ST2, but in ST1, it would be a significant challenge to add per-planet reputation. In a way I'd love Cory to slow down on enhancements for ST1 (because the current game is very well balanced and stable) so that he can begin to focus on #2
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