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Post by starfixer on Dec 18, 2012 23:35:13 GMT -5
I have some questions on st relating to ships and upgrades.
1. If you get a ship on faction x, wil it be any better/worse then getting the same shipat faction y? So for example, would a carnifex cruiser at cadar be better/worse then a carnifex cruiser at de valtos? What about upgrades?
2. Does the order you get the upgrades matter? Like for example, if I got the battleship, then titan components, then cargo pod, would it be better/worse in any way then geting cargo pod, thn titan components, then battleship?
3. Is there any advantage to having a ship of your own faction as opposed to a ship not of your own faction?
4. I know torp replacements at indys are not as good as at faction worlds. What about gun/armor replacemnts or engine/sail/hull repairs?
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Post by tomdini on Dec 19, 2012 15:26:58 GMT -5
1. A ship is a ship. Although it seems intuitive based on the game world that a battleship from a Cadar shipyard might have more armor and guns than one from the Javat shipyards, it does not. A Carnifex Cruiser is the same, in terms of stats and performance, regardless of where you buy it.
2. The order in which you get the upgrades doesn't matter.
3. I have seen warships from my own faction (while holding military rank), and factions with whom I have good relations and rank, demand I surrender my vessel for inspection when flying a ship not of my own faction. I'm assuming it just looks dodgy to have a registered Cadar captain at the helm of a Javat Cutter, so the military wants to ensure I'm not spoofing my identity or otherwise up to no good. As far as my experience indicates, that is the only disadvantage - factional entanglements due to an identity conflict.
4. I dunno about guns, engines, or sails, but I know for a fact different worlds provide different levels of quality for armor refits. And even if you get your armor from a planet with good star docks, such as Thulun Prime, the Syndicate Capital or Cadar Pavonis, if they are short on metal or in the midst of an outright metal shortage, your armor will still be of inferior quality. Meaning if you get nailed by a torpedo or raked by a particularly vicious barrage (or rammed by an amateur privateer), your armor plating will blast to bits like so much peanut brittle. I have seen clear differences between backwater indy armor and quality syndicate stuff... with excellent armor, often a torpedo will do zero damage or a barrage from a 30 or 40-gun ship will be virtually ineffectual, chipping away at my armor one point at a time, while I obliterate their superstructure with superior tactics and gunfire.
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Post by xdesperado on Dec 19, 2012 15:52:59 GMT -5
Cargo upgrades can be different depending on the order you get them in. Never add the Cargo Hold upgrade which increases cargo capacity by 20% until you've added all other desired cargo upgrades. That upgrade adds 20% of the current capacity, any future upgrades won't receive the benefit of that extra 20%.
Also believe the Sail upgrade that gives a percentage increase works the same way but not positive.
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Post by slayernz on Dec 19, 2012 16:36:18 GMT -5
As xdesperado said, cargo/sail upgrades do matter. Get fixed-number upgrades before getting % upgrades, otherwise the % bonus won't be applied to all other components. tomdini, I'm not sure what you've been doing, but you should certainly be able to fly around in ships of a different faction without being intercepted for inspection by your own faction (if your RP is up and if you have a Trade Permit. Actually, the Trade Permit is probably the key here). I noticed in your description that you had +RP and rank but you didn't specify whether you had a permit or not. starfixer, I think tomdini is right regarding military upgrades. Cory will need to pitch in on the guns/engines/sails item tho
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Post by tomdini on Dec 20, 2012 17:21:46 GMT -5
Ah, you're right. I lost that permit ages ago and never renewed it. I was wondering why they were giving me a hard time. Yeesh, paperwork in the Quadrant... reminds me of the DMV...
I was going to specify that fixed number upgrades should be added before percentage upgrades but that's just math, not game engine specific, and figured it was intuitive. I assumed starfixer was asking if there was some kind of performance boost for getting them in a certain order since none of the upgrades he listed play off of each other, mathematically speaking.
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Post by starfixer on Dec 21, 2012 10:14:09 GMT -5
So what about sail, enine and hull repairs? Do those mater whether I get them on indy planets or faction planets?
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Post by Cory Trese on Dec 26, 2012 13:12:30 GMT -5
It can make a difference but it is very minor and it will go away if you reboot the phone.
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