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Post by starfixer on Jan 8, 2013 7:10:34 GMT -5
Not just distance and rumors and all that. I think that certain delivery contracts shoud have higher signature than others, and certain bounty contracts should be more likely to feature a high lv/more difficult ships than others, as opposed to every delivery contract receiving the same amount of attention and every bounty contract having the same chance of a ligh lv/good ship/alien targets. Maybe you can put on a scale of 1 to 5 the difficulty on the bottom o the contract so players know how difficult they can expect the contract to be.
Spaking of contracts, something I've noticed. When faction x gives me a contract against faction y, and faction x is alienced with faction y, I lose rank/rep with faction x by completing a contract hat they gave me. Doesn't make sense
Further more, if faction x gives me a bounty contract, and the target is a ship of faction x, I lose rep and rak completing the contract. Doesn't make sense. If Cadar wants me to kill an enemy which happens to be in a cadar ship, I'm not supposed to fight it?
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Post by tomdini on Jan 8, 2013 15:33:53 GMT -5
I think the idea is that the target has spoofed their identity, perhaps in an effort to call your bluff and get you to call off your attack rather than fire on a ship which, as far as the Central Database is concerned, is flying your faction's flag.
That is part of the benefit of playing a military officer, bounty hunter, or upgrading a ship with the Predator Tracking Array. You can utilize intelligence gathered from a surveillance op to let a target slip away from you, if he spoofs his identity to a faction you don't want to fight, and allow him to grab another ship for his fugitive activities so you can make another pass at him... hopefully in a ship he hasn't hacked as a friendly.
Certain officers will let you know when the enemy has forged their factional allegiance.
Then again, it makes sense that if a Cadar captain has pissed off Price Valance or the boys in the UTF, just like the player can, they'd send one Cadar captain after another to see Shalun justice done.
But I don't think that actually happens in the game. I think when you are facing a ship of the same faction which handed out the contract, you're dealing with a fake identity.
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Post by starfixer on Jan 8, 2013 22:55:21 GMT -5
if its a fak identiy, it further proves my point that attacking and defeating it shuldnt cause rep loss and rank loss with the faction that gave you the contract!
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Jan 8, 2013 23:06:51 GMT -5
if its a fak identiy, it further proves my point that attacking and defeating it shuldnt cause rep loss and rank loss with the faction that gave you the contract! From a story point of view it'd make more sense to me if the person you were sent to capture/kill turned out to be someone else and it's all just a misunderstanding (not that they are playing transponder games). In that case you'd get a reduced payout for your troubles, and gain reputation - you DID hold up your end of the bargain.
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Post by Cory Trese on Jan 9, 2013 4:12:43 GMT -5
Not just distance and rumors and all that. I think that certain delivery contracts shoud have higher signature than others, and certain bounty contracts should be more likely to feature a high lv/more difficult ships than others, as opposed to every delivery contract receiving the same amount of attention and every bounty contract having the same chance of a ligh lv/good ship/alien targets. Maybe you can put on a scale of 1 to 5 the difficulty on the bottom o the contract so players know how difficult they can expect the contract to be. Spaking of contracts, something I've noticed. When faction x gives me a contract against faction y, and faction x is alienced with faction y, I lose rank/rep with faction x by completing a contract hat they gave me. Doesn't make sense Further more, if faction x gives me a bounty contract, and the target is a ship of faction x, I lose rep and rak completing the contract. Doesn't make sense. If Cadar wants me to kill an enemy which happens to be in a cadar ship, I'm not supposed to fight it? As you said -- it isn't just distance and rumors. There are other factors, as you describe, in play. The scale is shown in the Credits paid. Sorry that the politics of ST in this case don't make sense to you, I actually think most politics don't make sense. Sometimes you just have to blow up all the ships and deal with the fallout
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jan 9, 2013 4:35:56 GMT -5
The Bounty Hunters surveylance ability and the Predator array can help with that. When you arrive at the destination, spy untill you receive a toast that says data on the target has been aquired. Then go after him. If hes to powerful or in a faction ship you don't shan't to destroy, let him go. Because you found the data, you can try again. But, I believe the data is one time use. You'll have to spy again if the next attack doesn't work out.
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Post by Cory Trese on Jan 9, 2013 5:23:13 GMT -5
The Bounty Hunters surveylance ability and the Predator array can help with that. When you arrive at the destination, spy untill you receive a toast that says data on the target has been aquired. Then go after him. If hes to powerful or in a faction ship you don't shan't to destroy, let him go. Because you found the data, you can try again. But, I believe the data is one time use. You'll have to spy again if the next attack doesn't work out. Great advice. If your target has been taken on as a passenger with a friendly Faction (friendly either for Alliance, political, permit or Captain choice) you've a chance to stalk the target until they're in a weaker ship or one that belongs to a Faction your Captain isn't concerned with.
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Post by starfixer on Jan 9, 2013 21:52:12 GMT -5
But it doesn't make sense that a faction would ask me to destroy to bounty target and then take away a rank for completing the contract. I mean not everyone is an MO or BH or can get the perdature tracking. I need the hyperion superstructure upgrade for resist vs. torp ram and board. If the faction doesn't want me to kill the freindly bounty target ship, don't take my rank away for NOT completing it. I kill the ship, rank loss, I let the ship go, rank loss. It doesn't make sense. Especially with a Death Warrent that should give you such immunity.
It also doesn't make sense that a faction that assigns me a contract against an allienced faction, then takes away my rank for completing it. I mean, I understand if I complete a contract against a faction for an allienced faction to be pissed, except that the allienced faction was the one asking me to complete the contract in the first place.
Please change
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Post by Cory Trese on Jan 9, 2013 22:00:24 GMT -5
But it doesn't make sense that a faction would ask me to destroy to bounty target and then take away a rank for completing the contract. I mean not everyone is an MO or BH or can get the perdature tracking. I need the hyperion superstructure upgrade for resist vs. torp ram and board. If the faction doesn't want me to kill the freindly bounty target ship, don't take my rank away for NOT completing it. I kill the ship, rank loss, I let the ship go, rank loss. It doesn't make sense. Especially with a Death Warrent that should give you such immunity. It also doesn't make sense that a faction that assigns me a contract against an allienced faction, then takes away my rank for completing it. I mean, I understand if I complete a contract against a faction for an allienced faction to be pissed, except that the allienced faction was the one asking me to complete the contract in the first place. Please change Sorry starfixer, there are no plans to change this because of all the work that has gone into balancing it and making a fun (for many people) part of the political mess of ST RPG. I appreciate your feedback and thank you for the detailed post, I'm just not seeing any reason to change it.
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Post by starfixer on Jan 9, 2013 22:59:21 GMT -5
How about at least giving death warrent immunities for such a scenario? After all, a death warrent is supposed to make me a liscened justice of shalun law, which means authority against criminals. And maybe a political offcer too. She can help stragihten things out with a faction for destroing their ships if that ship hapened to be carrying one of their bounty targets. And there'd be an additional bonus for having both death warrent and political officer.
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Post by Cory Trese on Jan 10, 2013 2:39:48 GMT -5
Interesting suggestions, I'll play around and see if I can get any of them to fit the game. I'll post any results I come up with! Thanks
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Post by starfixer on Jan 10, 2013 7:00:02 GMT -5
Interesting suggestions, I'll play around and see if I can get any of them to fit the game. I'll post any results I come up with! Thanks No, thank YOU
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Post by starfixer on Jan 11, 2013 7:23:15 GMT -5
The political officer could also help prevent rank loss for delivery, passage and surveilance contracts against a faction that's alienced with the faction that gave you the contract. And maybe a trade permit could help with delivery and passage as well and rank for blockade.
This would give the political officer a new use - preventing corrupt politcs for contracts
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