martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 7, 2013 2:15:55 GMT -5
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Post by hellion7776 on Feb 7, 2013 4:02:19 GMT -5
I am usually a Chaotic Good style player... Morality plays a part in every part of my real life being, so it bleeds over into gaming very well.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 13, 2013 10:56:09 GMT -5
Typically Chaotic good, Lawful good, and Chaotic Evil. Love the Chaotic Neutral pic.
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Post by tomdini on Feb 15, 2013 23:46:24 GMT -5
My two primary characters are a bounty hunter for Cadar and a Javat smuggler-explorer.
Emphasis in both cases is on making money. Loyalty to the home faction plays a part in my decision-making, but basically if you pay me enough I'll do the job and pick up the pieces later. Even though my bounty hunter is quite the noble warrior, a fair fighter but vicious and uncompromising, ultimately he's out for himself.
I'd say my bounty hunter is Lawful Evil and my smuggler-explorer is Neutral Evil. Even though I kind of paint them as good guys in my mind... they're not, upon further thought. I just like them a lot!!!! They are the shrewdest kind of mercenaries and have zero qualms about sending their men on suicide missions, as long as Shalun's signing the paychecks. If they are alive at the end of the day, sipping vudka cocktails in a lavish spice district with a veritable harem of entertainers piling into the suite, it's all good.
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Post by Cory Trese on Feb 16, 2013 13:14:47 GMT -5
Do you enjoy games that track your alignment?
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Post by missionhill on Feb 16, 2013 13:36:14 GMT -5
@cory good question. Personally, no because I want my options open... for example Elder Scrolls by Bethesda ... I first played Morrowind's... lots.of.religion. many side.quest lines.conflicted etc. Yet is.Very helpful for NPC generation and Lore. Bethesda improved the conflicts with Skyrim. IN earlier Elder Scrolls if one played theif race... khajit...argonian some races may spit on you etc.. until you farmed up a speechcraft score. A few months ago Bethesda was seeking players for closed beta test of Elder scrolls MMORPG. My crap video card didn't make the cut.
I voted lawful neutral up there. It seemed the most free agent. Besides I think Chaotic Good is for Tooth Fairies and Junkies
The lil quiz at begin of Morrowind is cool. cool Is random but it breaks your choices down well... strength class, intelligence class, stealth class... respectively... warrior, mage and thief.
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 16, 2013 18:53:05 GMT -5
It worked well in Knights of the Old Republic when your actions determined whether you were on the Light or Dark side of The Force.
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Post by missionhill on Feb 17, 2013 16:56:14 GMT -5
martyparty yes .. It's a great template for rpg and rolling a new character. I like it to be flexible... more like guidelines than rules... for me the character I roll... I prefer choosing job and class ... spending custom starter do... over choosing alignment. Alignment seems too big a choice for a new character... especially heavy rpg u think?
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Post by missionhill on Feb 17, 2013 17:05:27 GMT -5
Anyone ready for thread dedicated to our various perceptions of these alignments... especially as applies to character creation.
For example I chose Lawful Nuetral as it seems a good example of Yin/Yang... Zen philosophy.
I used to go for Chaotic Good... the amusing hero... Inspector Clouseau comes to mind.
Lately, I consider lawful more as cause and effect Laws of Physics, etc. I seem to run out of chaotic examples... have any to share?
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 17, 2013 17:14:08 GMT -5
Lawful Evil: everyone must pay the piper
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Post by slayernz on Feb 17, 2013 18:26:57 GMT -5
There were a number of DND games that tracked your alignment (eg Champions of Krynn). Your choices reflected your alignment, but your alignment didn't affect your choices.
By that, I mean you could pick to be Lawful Good, and then proceed to kill harmless kittens. Your alignment would slowly change over time to be more evil, but none of the "nice" options would be removed from the table. Helping an old lady across the road will still be an option for a Chaotic Evil player, but it might make them become more Chaotic Neutral if they keep doing it.
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Post by grävling on Feb 17, 2013 18:46:06 GMT -5
On the other hand Planescape:Torment _did_ take away options and choices based on your past behaviour. And different conversational choices based on your wisdom and intelligence as well ...
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Post by missionhill on Feb 17, 2013 23:08:07 GMT -5
grävling thanks. Perhaps like you... I believe all players deserve equal access to story choices.
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Post by hellion7776 on Feb 17, 2013 23:53:53 GMT -5
I am a 100% fan of morality checks and balances in games... I am an AVID supporter of games that hold you responsible for past actions. This lends itself VERY WELL to replayability as you can focus your character on being one playstyle the first time, and still have a second time to play EXACTLY opposite to see how the other half live.
Besides... you can't really expect little Johnny to share his ball with you the day after you kick his dog. Life just doesn't work that way... why would an RPG be any different?
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