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Post by drdave on Jun 27, 2013 3:43:08 GMT -5
Not sure if this is a bug in the last update or a correction to game balance. Playing as a cybersword, so I don't have any use for all those ammo packs I pick up. I've got a high negotiation skill, so I was able to sell them on for around 16-18nY, which would be enough to pay for the stimpacks and clinic visits I needed to patch myself up for the next fight. All of a sudden no matter where I try to sell them, I can only get 2nY. Same for cybercatalogues etc which I could sell for 40nY and now I only get 5nY. If this is just to discourage people from playing CK as a trading game (Star Traders is what you're looking for folks, the clue is in the name), that's great. I just don't want sell all my ill gotten gains at a low price, only to find it's fixed in the next update.
On a similar note, how high does negotiation have to be before you get offered anything for "Persona Fixers..." or "Yakuza Family Document"?
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jun 27, 2013 12:07:12 GMT -5
I think its a bug.
I don't think they would discourage trading. In fact, they plan on updating it with item components and crafting items.
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Post by fallen on Jul 2, 2013 10:34:42 GMT -5
drdave - the fix was put in place to address the ability to buy items low (with high Negotiate skill) and sell high (again, with high Negotiate). The change is that your Negotiate skill has a much lower impact on selling items. Used clips that are from the street are not worth that much to a pawn broker, who can't turn around and sell them again at a very good price either.
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