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Post by Karjus on Dec 12, 2013 14:39:49 GMT -5
I'd love to be able to scroll up or down the abilities on the side, so it isn't limited to just three without going into talents and rearranging them. Gets a mite annoying always opening it up to move disarm/pick around. Currently only been focusing on a couple of abilities for each character, imagine it will get further irritating once I start using 4-5 regularly on each.
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Post by slayernz on Dec 12, 2013 14:54:55 GMT -5
Actually, that's a really smart suggestion ... I'd go for that for sure!
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Post by fallen on Dec 12, 2013 16:07:59 GMT -5
It is an area that we will work on optimizing in future releases, thanks!
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Dec 13, 2013 12:35:51 GMT -5
Absolutely a great idea. This would be helpful.
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Post by Cory Trese on Dec 14, 2013 2:27:36 GMT -5
There are many ways to approach this feature. This suggestion may contain elements of what we're planning!
Stay tuned ... and please, buy Episode 1 and the Sorcerer if you are enjoying the game!
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Post by zciworezlo on Dec 14, 2013 18:06:35 GMT -5
I had the same thought! Originally posted this as another thread, but I think more appropriately goes here:
I'm finding that having only three easily-accessible talents is really bogging down gameplay for me, and wanted to toss out a few suggestions to speed it up.
1) Scrolling talent bar. Simply, preserve the talent ordering that can be done through the talent button, but make the three-talent display scroll vertically through all available talents.
2) Talent bar groupings. I haven't even progressed to the point of having tried all talents yet, but one option would be to make each of the three talent buttons a group which expanded horizontally when touched to provide access to all talents in that group.
For example:
Attack group: all weapon and spell attacks. Buff group: all buffs. Curse group: all curses.
Or you could set these groups up to be user-definable.
Now that I've typed it out I kinda like (1) better. Interested in more thoughts.
Thanks guys for the kick-ass game!
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Post by fallen on Dec 14, 2013 18:24:38 GMT -5
zciworezlo - thanks for the suggestions! (1) sounds nice but could lead a lot of challenges, something we will evaluate when we start putting time into it. (2) could be hard to organize in a way that the player really wants (I'd like a 4 sized combat attack group, followed by a 1 size (no group item), followed by a ... just gets rapidly very complex). We are definitely going to work on this item in 2014! P.s. I deleted your other post to keep down redundancy.
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