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Post by VincentD on Jan 11, 2014 16:30:25 GMT -5
I don't know if this has been covered already but do you have any intention spawning monsters in areas after we finished them and moved to another area or when we quit the game and come back, like Diablo?
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Post by fallen on Jan 11, 2014 16:33:54 GMT -5
VincentD - there will be regions in the game where this happens yes, but it won't be everywhere.
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Post by VincentD on Jan 11, 2014 16:36:55 GMT -5
very nice! I love RPG grinding, side effects of being a completionist.
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Post by algesan on Jan 11, 2014 17:33:18 GMT -5
But they won't let us kick the crates for random minor treasures
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bobsoup. oops not logged in
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Post by bobsoup. oops not logged in on Jan 13, 2014 12:29:01 GMT -5
very nice! I love RPG grinding, side effects of being a completionist. Grinding wouldn't really help much in HoS because the difficulty of enemies is tied to your level. Levelling up is more to focus your players to certain abilities... level of difficulty roughly stays the same no matter how advanced you are.
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Post by fallen on Jan 13, 2014 12:45:39 GMT -5
bobsoup - monster difficulty is tied to the region you are in and your current level.
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Post by Cory Trese on Jan 13, 2014 18:44:27 GMT -5
very nice! I love RPG grinding, side effects of being a completionist. Grinding wouldn't really help much in HoS because the difficulty of enemies is tied to your level. Levelling up is more to focus your players to certain abilities... level of difficulty roughly stays the same no matter how advanced you are. We must be on very different pages because I disagree with ... "Grinding wouldn't really help much" "level of difficulty roughly stays the same no matter how advanced you are" both of those statements very strongly. Are you talking about Heroes of Steel RPG or have I gotten way off track somehow?
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Post by VincentD on Jan 13, 2014 19:14:25 GMT -5
Generally I grind to gain abilities, items and gold. For example in Diablo I didn't grind because I wanted to fight harder monsters, I did it for the skills and loot.
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Post by Cory Trese on Jan 13, 2014 23:35:03 GMT -5
And I think we're going to be delivering that experience in spades.
A region in Episode 2, for example, might scale between levels 18 and 26.
If that level does not have respawn, you will fight it once, at level 18 to 26, or any between based on when in the game you decide to visit it, and your difficulty setting.
If that level does have respawn, then you will be able to fight it at level 18 to 26 as often as it respawns (different regions, of course, have different rates.)
In my scenario, however, the monsters and rewards in this level will never go above 26. You can return and grind this level for sub-optimal XP, gear, gold, drops, etc.
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Post by VincentD on Jan 14, 2014 0:21:13 GMT -5
In my scenario, however, the monsters and rewards in this level will never go above 26. You can return and grind this level for sub-optimal XP, gear, gold, drops, etc. = grinding = fun!!!
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Post by slayernz on Jan 15, 2014 16:12:15 GMT -5
I actually love the grinding thing too ... I want to have my party at the highest possible level they can just because it helps me get their talents unlocked and specialized. I hate to see "career paths" for characters that I can never complete
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Post by VDX on Feb 21, 2014 1:46:00 GMT -5
Grinding is good so long it doesn't become power leveling. I can see the need for grinding when EP 1 parties have to adjust to the new enemies and etc of EP 2, esp when it comes to improving neglected skills like lock picking or buff spells that take a few upgrades to become worth while to mid-level characters.
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Post by algesan on Feb 21, 2014 8:43:52 GMT -5
Another nice side effect...not having to play several hours to get a new party to an optimal testing area to check things. Annoying as heck to test something get a clear result, then not be able to test it again with that party ever again.
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