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Post by Karjus on Jan 16, 2014 17:20:37 GMT -5
Have you guys been fiddling with the AI? It seems a lot more exploitable in combat right now due to not acting if I'm not within bow range.
I've been able to use Tam to step in one square, shoot twice and then step back to have the enemy then do nothing in their turn. Rinse and repeat.
Never had this issue in 1.1.19 or before.
Sent from my GT-I9100P using proboards
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AI
Jan 16, 2014 17:25:01 GMT -5
Post by fallen on Jan 16, 2014 17:25:01 GMT -5
Karjus - thanks, we will look into this. We are making changes in this area in the very next update.
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AI
Jan 16, 2014 18:01:14 GMT -5
Post by slayernz on Jan 16, 2014 18:01:14 GMT -5
I've noticed the enemy doesn't move if they are like 9 or more squares away ... they just stand there like zombies and you have to actually take the fight to them I'm not 100% sure about the exact distance though - I'm busy trying to get some screenshots of TA, and complete the ST challenge and finish the prologue with Vinny, not to mention all the PC games I've backlogged and jobs around the house and ... see, that's why I'm not actively job hunting right now when I should be ...
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,002
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AI
Jan 16, 2014 18:13:28 GMT -5
Post by Swami on Jan 16, 2014 18:13:28 GMT -5
I've noticed the enemy doesn't move if they are like 9 or more squares away ... they just stand there like zombies and you have to actually take the fight to them In the fort, archers 7, 9, 9, 10 away, won't move. 3 turns in a row now.
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AI
Jan 16, 2014 18:39:47 GMT -5
Post by fallen on Jan 16, 2014 18:39:47 GMT -5
Thanks - this should be resolved in the update we are packaging up now.
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,002
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AI
Jan 16, 2014 19:17:10 GMT -5
Post by Swami on Jan 16, 2014 19:17:10 GMT -5
Cool Beans, just wanted you to have enough information.
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