Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 20, 2014 17:25:51 GMT -5
So, played a bit today and came across a few things : - Is the cyberloader supposed to have a max capacity ? I mean, there's written "Max 300u" on it and I currently have 115 auto rounds AND 311 pistol rounds in it. So it can not be a total of 300 nor 300 of each kind of munitions. Weird.
- I have two questions about combat actions ; Aim is shadowed and can not be used if you character does not have enough AP to both use it and shoot. Why does Kill Shot not behave the same way ? And if it has been disabled like Aim, which would seem more logical, why is it not darkened (and looks like it can be used) ?
- Is that normal that I can both attack someone and Grapple him in the same combat turn ? Should that not be separate actions, like you would have to either Grapple or attack this turn and see at the next ? It seems weird to me that Clive could do both at the same time. Restraining/Disturbing someone to the point that they can not do anything anymore does not look so easy to me.
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Post by fallen on Mar 20, 2014 17:40:32 GMT -5
1) cyberloader has no upper limit. 2) check the help file - www.tresebrothers.com/cyber-knights/game-manual/#Profession_Combat_Talents3) Kill Shot's enable / disable is fixed in 1.8.47. It's enabled, you can tap it, but it does nothing if you lack the AP. In 1.8.47, its just disabled. 4) Yes, Grapple is powerful because you can use it at any point. Attack twice, didn't kill 'em? Grapple them out of AP! You aren't putting them in a choker hold, just getting in their face enough to reduce their AP (balance & energy).
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 20, 2014 18:03:28 GMT -5
1) Ok, good to know ! But then why is there this "Max 300u" mention on it ? ^^; Does that mean something else ? 2) I already checked it for the Kill Shot but I did not think about it for Grapple, that's right. And I understand better now, thanks ! Love those help files you makes. 3) I can't upgrade upper than 1.8.46 ; I think I'l have to wait for Google to wake up. Glad to know that it has already been taken care of anyway. 4) Well, that makes a serious advantage to Cybersword characters (and Clive Zep by the way ; his presence at the beginning of any sandbox game is even more justified now), that's great ! It would be even more significant if assassination/kidnapping targets could run around, having a Cybersword would be essential to stop them. Thanks for your quick answers !
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Post by Deleted on Mar 28, 2014 20:19:56 GMT -5
1) Ok, good to know ! But then why is there this "Max 300u" mention on it ? ^^; Does that mean something else ? 2) I already checked it for the Kill Shot but I did not think about it for Grapple, that's right. And I understand better now, thanks ! Love those help files you makes. 3) I can't upgrade upper than 1.8.46 ; I think I'l have to wait for Google to wake up. Glad to know that it has already been taken care of anyway. 4) Well, that makes a serious advantage to Cybersword characters (and Clive Zep by the way ; his presence at the beginning of any sandbox game is even more justified now), that's great ! It would be even more significant if assassination/kidnapping targets could run around, having a Cybersword would be essential to stop them. Thanks for your quick answers ! Hi. The Brothers haven't added the capacity limits to the game yet, because the issue is considered to be "low priority". It's the same with you inventory. You can carry an unlimited amount, even though the text says you have a carrying limit.
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Bohrson
Hero
Currently playing : Star Traders 4X
Posts: 238
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Post by Bohrson on Mar 29, 2014 8:33:20 GMT -5
@cig Ah, that makes sense ! Thank you !
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