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Post by Officer Genious on Apr 17, 2014 14:14:22 GMT -5
As a merchant, I generally just avoid everything. Unfortunately, I find that I have to resume movement after every encounter, which means that crossing any section of ocean takes far longer than it has to. Would you consjder an option to simply auto-resume sailing if applicable after an encounter (like ST)?
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Post by grävling on Apr 17, 2014 14:32:53 GMT -5
If you put this one in, again like in CK I want a way to turn it off ...
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Post by En1gma on Apr 17, 2014 14:37:46 GMT -5
Or even reducing the number of ships you encounter. It seems like once you get past level 5 or 7, you encounter a ship less than every 6 spaces... Just a simple trade route becomes a gauntlet of possible enemy ships, or a quagmire of friendly ships that must be saluted or avoided altogether. I understand there must be some traffic on the high seas, but sometimes it seems unrealistically excessive.
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Post by hlo on Apr 17, 2014 15:45:29 GMT -5
Or even reducing the number of ships you encounter. It seems like once you get past level 5 or 7, you encounter a ship less than every 6 spaces... Just a simple trade route becomes a gauntlet of possible enemy ships, or a quagmire of friendly ships that must be saluted or avoided altogether. I understand there must be some traffic on the high seas, but sometimes it seems unrealistically excessive. That seems to be the case for AoP, lots more encounter than ST. Its a major gauntlet to get from point A to point B. It looks like at some point every time you leave port there will be an encounter/ Auto resume will be nice, that feature is in ST by default. Put a checkbox in the option screen so some of us can turn it off.
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Post by grävling on Apr 17, 2014 17:41:03 GMT -5
If you want to avoid meeting other ships, raise your Navagating skill a whole lot.
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Post by Officer Genious on Apr 17, 2014 18:10:42 GMT -5
If you want to avoid meeting other ships, raise your Navagating skill a whole lot. At lvl 11, nav is 15. Too many times I pick a route and without even moving I get an encounter. A little ridiculous.
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Post by fallen on Apr 17, 2014 18:20:54 GMT -5
We are still working toward bringing the Cyber Knights encounter system into AoP. That would have an interesting impact on all this.
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Post by grävling on Apr 17, 2014 18:42:31 GMT -5
Next up, the CK job system. Can I go plant a phracking device in the Naval Shipyard? _Please_! Seriously, having ships encounter each other like the CK encounter system would be so cool.
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Post by fallen on Apr 17, 2014 18:49:56 GMT -5
grävling - as well as all the other types of encounters that define the life at sea (bad weather, ship damage, drunk crew, fight between the officers, kraken sighting at a distance ...)
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Post by grävling on Apr 17, 2014 20:10:28 GMT -5
So cool.
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Post by anaxis on Apr 19, 2014 19:48:14 GMT -5
I agree, many of the ST options would help the flow of this game immensely. I think auto-resume is one of the things I miss most. Repetitive thumb-strain here i come.
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Post by hlo on Apr 22, 2014 12:41:28 GMT -5
Often in AoP I feel like a captain (or Kapitän) of a late war German U-boat. It looks like I run into something the moment I get out of a port. Then constantly harass by all kinds of surface contact. You fight some, salute couple of them, and just avoid for the rest.
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Post by salamano on Jun 8, 2014 15:03:24 GMT -5
I know it hasn't been too too long since this thread was started, but I've found that I do see an 'auto-resume' function on AoP. Course, it took me a while to figure it out and I was about to wish the same thing because I was resetting my course manually every time I met/avoided a ship.
After an encounter, when I get back to the map with the ship on the water, I just hit the right-arrow at the bottom left, and my ship continues on in the direction/course I had already plotted. It definitely saves time. So whomever put that in there, thank you
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Post by fallen on Jun 8, 2014 16:26:40 GMT -5
salamano - that button has been there from the beginning! Glad you are finding it useful! Your destination waypoint is not interrupted by an encounter, so that button does the trick.
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Post by virtualrock on Jun 27, 2014 5:56:11 GMT -5
I don't really care that much it is very annoying when I am running a trade route but I play as a pirate so I usually don't raise my navigation a whole lot
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