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Post by johndramey on May 25, 2015 2:13:32 GMT -5
I, too, am so totally excited to dive in to this game. I have only just started my first team on hard and am already liking how everything is flowing. I'm with dayan in the interest surrounding the Templar's story. I'm wondering if we'll get cool technical blurbs surrounding the gear we unlock and use? It'd be cool to learn a little about the tech of the Templars. Also, interesting idea with the heat mechanic. It'll be interesting to see how it plays out with some of the more advanced types of Leviathan, like the Hydra/Neptune.
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Post by johndramey on May 25, 2015 2:09:13 GMT -5
There are a couple of awkward comma usages I've noticed so far. I'll restart my run and takes notes of all of them that I find!
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Post by johndramey on May 25, 2015 2:07:39 GMT -5
Same here, I imagine it has something to do with not actually being able to sign in quite yet. Maybe through google games?
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Post by johndramey on May 24, 2015 22:44:30 GMT -5
Cory Trese, thay sounds awesome, especially the replayability focus! Anyway, downloaded and installed. I'll try to post some general impressions afterI get some time with it. So stoked for this but you guys had to release it the day before I start a huge 3 week contract! ㅠㅠ
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Post by johndramey on May 23, 2015 18:40:58 GMT -5
I'm locked and loaded. Got my hockeyapp primed, android is standing by and I've got my war face on!
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Post by johndramey on May 23, 2015 8:20:33 GMT -5
Gotta agree with Cg, the artwork on that menu is absolutely gorgeous!
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Post by johndramey on May 22, 2015 22:02:08 GMT -5
Very cool, Cory Trese! The alpha can't come soon enough.
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Post by johndramey on May 20, 2015 7:33:09 GMT -5
Cory Trese I'm definitely not averse to a more story driven experience. Will we be able to revisit missions or campaigns with our squad, though?
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Post by johndramey on May 20, 2015 5:13:16 GMT -5
Badged! Gotta collect 'em all. So excited for Battleforce.
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Post by johndramey on May 19, 2015 3:37:15 GMT -5
Hey there tenbsmith, I can feel your pain. I usually am conservative with my colonies, trying to get each colony established to a baseline before sending out the next wave. Early on in a new game this can take a seemingly horrible amount of time, but once you get the first wave done the proceeding waves come early. I'll just lay out my basic plan which, so far, has worked well on difficulties up to crazy. The main focus for me in the early game is to get an economy set up and going, so I generally neglect all but the most basic of military techs. I research planetary construction 1, for factories, and starship construction 1, for colonizers. After that I basically make a beeline for Exchanges and Colony module 2. That means my course of research pretty much always goes: - Planetary construction 1
- Starship construction 1
- Planetary construction 2
- Faction politics 1
- Faction politics 2
- Planetary construction 2
- Planetary construction 3
- Space colonization 1
- Space colonization 2
After that my research varies depending on how much contact I've had with the xenos and how much pressure I'm under. I'll be sure to always have some trade treaties in the works since having an early trade treaty or two can make the difference between rolling in cash and being flat broke. My breakline for when a colony is self-sufficient is when it has at least one hab unit, factory, exchange and mine. After building those three things (and depending on if the colony got an unlucky population spike) I'll usually build a spice hall and focus on pumping out a couple mines on each of those fledgeling colonies while my 3 primes sit idle in order to contribute their idle CP to the treasury. Once I hit a decent amount of cash (usually around 500-1000) I'll pop out another couple colonizers and go again. The thing to keep in mind is that you want to exploit all resources your have to make money, so don't let anything lay fallow. I always make sure I have extra hab space but am more than willing to sacrifice a little CP for mines. Especially if your colony isn't on the front lines, it doesn't really need to be able to produce a lot of CP to survive. Usually I'll draw a (rather generous) line on the map of what I want my front line to be and colonize behind that with my first wave of colonizers. Those colonies get a mine and trade focus. The second wave usually shoots out to where I want my front lines to be and will get some basic mining (around 3-5 mines) and an exchange but will focus on factories. After that, I back fill my territory with a focus on $$$. In my current crazy game I'm on year 6.18 on The Rim and have 16 colonies with a profit of $1.4k a turn. I've engaged the xeno in a border skirmish and have a fleet of 16 active ships engaging in the takeover of a quality 19 xeno planet.
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Post by johndramey on May 17, 2015 16:56:21 GMT -5
Loves the link, fallen. Since you gave the ok to discuss it, I have a question. In the video we see templars firing both burst and single shot weapons, are those equipable for soldiers? Is it a conscious equipping decision for us to make or are weapons select fire? Really, really, really excited now!
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Post by johndramey on May 17, 2015 9:03:11 GMT -5
To build on my previous post about producing defensive vessels. After getting my empire's defensive lines established I'd say a huge fist pump moment is when I get my first advanced vessel out. This is almost always an advanced fighter with good defensive and offensive systems. Sure, fighters are light vessels but they can hit like a bag of hammers when built properly.
In my current brutal game I was holding my line with the cheapest cookie cutter fighters I could mass produce. They were basically just customized strike fighters. However, after stabilizing my lines, I produced an advanced fighter, the Hornet class, equipped with a GC Cannon II and Blackrock system as well as enhanced duranium cladding. Once that Hornet hit the front lines the xeno just melted under her barrage. Such a fist pump moment!
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Post by johndramey on May 17, 2015 7:35:10 GMT -5
One question I have regarding general ST lore. All the different factions basically came from thr core and had cultural drift, correct? Basically, same stock but due to the long journey they naturally drifted apart culturally and formed the current factions?
If that is the case, was there any serious linguistic drift in the factions? Also, is there a possibility of running into other factions that drifted so far as to basically be "other" in the sense of not naturally seeing the current factions as allies? Or, what about factions that are so strongly inclusionist that the actively view the other factions as enemies and have antagonistic relations with them?
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Post by johndramey on May 17, 2015 7:29:46 GMT -5
Man, dayan, that is some amazing work. Who is next up on your list to do? I think I'm gonna have to grab these and use them as my phone's wallpaper. Massive props, your art is always cool as all get out my man.
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Post by johndramey on May 17, 2015 7:26:59 GMT -5
Brutus Aurelius, sweet! Are you going to be taking part in the alpha, by chance?
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