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Post by strega on Feb 28, 2018 9:13:37 GMT -5
I have gotten them to skip their turn because of stun. I think that the Xenos' image is too large and obscuring the stun percentage numbers.
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Post by strega on Feb 27, 2018 10:25:29 GMT -5
Uploaded as strega_trade_permits.zip to Dropbox. I didn't notice anything in the captain's log about losing the permit for anything -- come to think of it, I haven't run into a situation where I got a permit, edict, or rank revoked for traitorous actions. I remember getting those all the time in the original Star Traders.
There is a log entry for buying the level 3 permit from Cadar but nothing about buying a level 4 permit that I ended up with after the alliance dissolved.
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Post by strega on Feb 26, 2018 7:28:42 GMT -5
In one of my games my sponsoring faction is Moklumnue that I quickly obtained a level 4 trading permit. I also managed to obtain a level 3 trading permit with Cadar. The two factions then entered a Trade Alliance. During the alliance I noticed that the message in the Moklumnue exchanges stating that because of the alliance, the trading permit from Cadar has granted level 4 access. I didn't think much of it at the time because I figured that it was a generic message just stating the highest permit level for the alliance. I do not recall if the Cadar exchanges also had a similar message. But when the alliance dissolved, I now have a level 3 trading permit with Moklumnue and a level 4 permit with Cadar. I don't mind this error because I now have a better permit than before and can easily upgrade the Moklumnue permit back to level 4 But definitely not an intended outcome of a Trade Alliance. I backed up my save game just in case you need to take a look at it.
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Post by strega on Feb 21, 2018 22:29:08 GMT -5
Awesome! I love the support that you give to your game!
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Post by strega on Feb 21, 2018 18:09:55 GMT -5
Just submitted my save games. The game affected is the Spy Captain. The two Arbiter quests were incomplete prior to today's patch and I completed them after the update. But even after the patch the Arbiter is still stuck. No big deal if it cannot be fixed, I was planning on starting a new captain now I am getting a grasp on the mechanics.
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Post by strega on Feb 21, 2018 15:46:01 GMT -5
If I accepted multiple missions from the Arbiter and just finished them after updating to 2.1.17, is the bug supposed to be still present and I need to start a new game? Or is the update supposed to fix the Arbiter getting stuck accepting completed missions? I just completed two of the Arbiter's missions after updating and I turned one in, but I cannot complete the second mission and she will not progress any further.
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Post by strega on Sept 26, 2017 14:14:53 GMT -5
I get looping text when Nikolai Ramius joins as an officer on board your ship. He keeps talking about how other bounty hunters are going to be after him and loops back around when the scene ends. I tried reloading the game, and it just picks up from there with no way to continue progress in the game.
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Post by strega on May 26, 2017 10:23:15 GMT -5
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Post by strega on Feb 19, 2017 1:21:22 GMT -5
The Pirate talent "Terrifying Extortion" has the description of being used on merchants. However, I am only able to select the talent option against other pirates. And when I do use it against a pirate ship, nothing happens.
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Post by strega on Feb 7, 2017 16:57:54 GMT -5
Thanks for the explanation. I figured it was a ranking of the card if it wasn't linked to probability. I'm excited to see how many red gold cards I'll end up drawing.
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Post by strega on Feb 7, 2017 14:04:21 GMT -5
I am having a surprising amount of fun playing the card mini games. Spy and explorer are my favorite classes to play because of these games and the rage/excitement that comes with the rolls.
I do have a question on the mechanics though that I couldn't find in the game, on the forums, or deciphered from the debug messages. Do the numbers listed on the cards indicate the probability of the event occurring, or the probability of drawing the card, or something else completely? It is probably confirmation bias but if there is a -6 or -5 card on the field, I am bound to select it.
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Post by strega on Feb 1, 2017 3:51:38 GMT -5
Just downloaded the app for MAC OS and I am receiving the error: '"StarTraders2" is damaged and cant' be opened. You should move it to the Trash.' Verified the MD5 hash so the file downloaded correctly. I am currently running MAC OS version 10.12.2 (Sierra).
I did sample a little bit on my Android phone. Cannot wait until I'm off work to dive into it.
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Post by strega on Feb 22, 2011 18:14:04 GMT -5
I understand your example Cory, but if the US and Russia are in an alliance and both at war with Germany (in my game it is solar war and a trade war) and I sink a German Battleship (merchant ship in game) while under the US flag, why do I still get harsh treatment from Russia? Shouldn't I get both rewards for their respective "wars" as well as honoring the alliance? That is the problem I am experiencing with alliances. I do get the rep increases though, just a rank lost with the other faction for breaking an oath. If it is part of the design to realistically only hold military ranks in one faction then I'll accept that as an answer.
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Post by strega on Feb 22, 2011 5:55:33 GMT -5
I am running 3.4.9 elite build.
I experience the problem even if there are no other conflicts in play except the alliance. Does it make a difference if I am rank 18 with all the parties involved? It gets expensive getting that one rank back all the time.
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Post by strega on Feb 21, 2011 20:48:29 GMT -5
I have noticed when two factions are in an alliance, say the De Valtos and the Cadar, and you carry out a successful contract for one of the members against any other faction including independents, regardless of other conflicts, you lose ranks in the other faction of the alliance.
So if I carry out a successful mission for the Cadar, I will automatically lose a rank with De Valtos, even if it is against a common enemy. A bit counterintuitive for two factions in an all out alliance.
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