phaze
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Posts: 368
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Post by phaze on Jul 21, 2017 15:12:52 GMT -5
fallenAll good points. My question is for the last part of Ep 4 and whether Tevensa returns or not to give more xp I'm fairly sure the 2000 xp shrine, gloomers respawn, and extra OwH battles are still less than killing her. Especially factoring in the bonus xp for the character that kills her. killing her basically was like an extra level that will increase xp yields much earlier than getting extra xp in Ep 4. In a purely score maxing sense, this makes sense. However, story wise, I always spare her. I felt bad for Wyatt and Miranna in this playthrough.
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phaze
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Posts: 368
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Post by phaze on Jul 18, 2017 8:25:39 GMT -5
To add info on the Tevensa decision, this quest I chose to kill her and keep Heartbeats.
In the battle, there is tevensa, Wyatt, a shaman, and Volpa lord for bonus experience.
I did the battle at lvl 30/enemy lvl 34
Kincaid, killing the volpa lord and no other bonus exp gained a total of 6611 xp. Tamilin killed the shaman and had a total of 6666 xp gain. Kyera killed the wolf and had a total of 7253. Kjartan killed tevensa and gained a total of 11655 xp.
I might have had a typo with kyera and the wolf but her xp is close.
Tevensa gave 5112 xp and a bonus 5112 xp to Kjartan.
The wolf gave 710 xp and a bonus of 755 to kyera. ( might be error in her numbers).
Compared to three fights in the OwH and 2000 xp in Ep 4. killing Tevensa wins out. Unless she reappears in Ep 4 given her blinded departure in OwH.
Edit- Gloomer's path does not respawn. I think this is 5-6 battles, maybe 30 enemies total at about 30 xp each. So, figure missing 1000 xp on the high end.
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 23, 2017 7:54:04 GMT -5
I've noted a few unexpected crafts as well. Specialist finally with the spiked shield but possibly other items. It could that be that something doesn't register with the tuning item and a random result is produced?
Notably I've tried tuning items with sp on the spiked shield and get results of shields with hp only. Also with the behemoth shield.
Overall, I generally get what I expect from crafts. With the added bloodstones in Ep 1 and multiple stones in Ep 4, there are enough to craft items so it isn't a big loss.
I have found it useful to focus on a few item slots for the team and focus crafting as needed. You can't outfit all items, but crafted items can fill in gaps or amplify strengths at key points.
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 17, 2017 7:48:30 GMT -5
Cinched Plate, 46 armor, +8 evasion, +6 stealth, +1 move pt, +140 hp, +2% crit, +4% drain
Huscarl's Warhammer, 77-134 dam, 8 acc, 8 parry, +160 hp, +16 fire, +16 holy, +16 earth, 5% crit, +4 dodge, +4% sp drain
Flambard Blade, 61-150 dam, 9 acc, 10 parry, +200 hp, +100 sp, +22 fire, 4% crit
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 17, 2017 7:31:03 GMT -5
More results to fill in:
Parrying Dagger, 13-16 dam, 1 acc, 6 parry with Longhaul Boots (+2 dodge, +5 stealth) = 13-18 dam, 1 acc, 6 parry, +10 light dam, +12% crit dam, +3 parry, +3 dodge
Great Hunter's Bow 34 - 63 dam, 7 acc, 7 range with Druidic cloak (+20 sp) = 37-68 dam, 8 acc, 7 range, +12 fire dam, 4% crit, +4 stealth, +2% sp drain
Defender's Shield, 7 parry with Kallasian Boots (+1 dodge, +4 armor) = auto-block, 5% of ranged, +320 hp, 2% crit, +5 dodge
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 12, 2017 15:05:08 GMT -5
Interesting. I always prefer more information as to less to allow each person to make an informed decision as much as they consider. Hence, not having the tuning item listed irks my sense of completeness while a tuning item may produce different results, i find it useful to know what a person used. No results are guaranteed. My own take on it. Either way this thread is very useful for a sense of crafting! As crafting results are posted in multiple threads I might comb some of them to combine here for completeness.
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 10, 2017 19:41:50 GMT -5
I'll keep adding results as well. However, a quick request though, the results are nice but if one uses a tuning item, could you include it? This really helps people get results with crafting.
I've gotten a lot better at getting results I want, but still have enough curve ball results to make me puzzle. Once you realize that each item type have flavors of crafting results, you can tune to the category. Example, a weapon may have a hp version or sp version. And it generally holds from early game onward for item type.
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 5, 2017 17:50:13 GMT -5
Just adding some early crafting results on my Ep 1 play through with all the new bloodstones. Fun times! I am being specific to include the tuning item for clear examples.
Great Ironwood Bow 21-34, 6 acc, 7 range with Sage's Band (+8 sp, +2 armor) = 21-34, 7 acc, 7 range, +80 sp, +6 lightning, 4% crit, 12% crit dam, 3 dodge, 3 stealth, 3% sp drain
Leather jerkin 22 armor with Bracers of the deep (+12 hp) = 22 armor, +30 hp, +2 parry, +2 dodge, +8 resistance
Infantry Mace 31-40, 3 acc, 1 parry with Redglimmer Ring (+8 sp, +2 armor) = 31-46 dam, 4 acc, 1 parry, +60 hp, +10 fire, 10% crit dam
Maw Bow 30-55 dam, 7 acc, 7 range with Druid Cloak (+20 sp) = 35 - 62 dam, 8 acc, 8 range, 10 fire dam, 3% crit, 18% crit dam, 3 stealth
Spiked Shield 5 parry with Sage's band (+8 sp, +2 armor) = 6 parry, 200 hp, , 6 dam, 2% crit, 4 dodge, 3% autoblock
Spiked shield 5 parry with druidic cloak (20 sp) = 120 hp, +6 dam, 2% crit, +14 res all, 3% auto block
Flanged mace 39 - 58 dam, 4 acc, 2 parry with zenith charm (10 sp, +4% sp drain) = 36 - 57 dam, 5 acc, 2 parry, +60 sp, 10 holy dam, 3% crit, +10 res all, 4% sp drain
And a later game craft Tulwar 36 - 45 dam, 5 acc, 6 parry with shaker's brace (+2 dodge) = 39-55 dam, 5 acc, 6 parry, +18 ice dam, +7 dodge, +6% sp drain
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phaze
Exemplar
Posts: 368
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Post by phaze on May 30, 2017 19:56:03 GMT -5
I am taking a new party through for kicks and am definitely enjoying the new bloodstones added! This is very refreshing for new groups and a great addition!
It opens up a lot of non-traditional party combinations and smooths some rough levels of 10 and 11 without any talent points. Some good early craft results to make the gameplay a lot smoother!
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phaze
Exemplar
Posts: 368
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Post by phaze on May 25, 2017 11:13:00 GMT -5
When playing on nightmare it is required to either use potions or rest after every other battle or every three battles until you get acceptable SP leeching abilities. Since leeching is damage dependend, this will take a while. Don't bother with SP drain items in episode one and early episode two. Gotta disagree with this generization. A planned party that synergies buffs can be incredibly efficient even in early nightmare. I often go 8-10 battles or clear an entire map in one go on nightmare, using sp drain items to supplement. It is possible to get 10% drain in early Ep 1, enabling free attack talents or rebuilding sp pools of using normal attacks. Draining 1-3 sp per attack adds up significantly. Regular campIng depends more on talent choices and play style but it does not need to be a feature even on nightmare.
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phaze
Exemplar
Posts: 368
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Post by phaze on May 15, 2017 14:18:54 GMT -5
My kyera thanks you greatly for the movement fix on her legendary!
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phaze
Exemplar
Posts: 368
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Post by phaze on May 15, 2017 7:15:00 GMT -5
phaze You will have to tell me your score at the end of current content. My best group (and only one so far) has 2.09 B right now with maybe 3-5 fights that I cannot access due to a bug. They kept their ironman status but there were some crazy fights, especially the last big one of the update. I am sure you won't be disappointed. The story is gold, tons of heart wrenching moments and one of the choices caused me to pause for about 10 minutes before I decided on what to do. Btw half way to level 56 with the group, don't think the last couple of fights will change that much unless there are new guys in them. matrimI finished the content with my best party. Still have iron man status. Being able to anticipate the great battle and make use some of the damage scrolls and tomes accumulated greatly expedited the battle. Kincaid with lvl 9 DS, 64% crit, 120% crit dam, and multiple elemental damages over 100 plus a physical base topped out at 134 made short work of wraiths. I think he individually could deliver over 10k aggregated damage to a pack of enemies with good rolls. My score is 2.125 billion. Pretty solid though still not the best given this party did not optimize xp routes. A bit over lvl 56.
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phaze
Exemplar
Posts: 368
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Post by phaze on May 10, 2017 21:21:18 GMT -5
Haha. I totally became engrossed in following Ravenna that I completely forgot about the southern edge of ocean gate map. Also, eager to check out kyera's legendary items. A testament to the story.
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phaze
Exemplar
Posts: 368
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Post by phaze on May 10, 2017 3:37:12 GMT -5
Hmm...will look for the deep water waste in my second party I clearly played too fast! Also running FU, CA, PS with EA so we have roughly similar debuff levels. The last map I found I would actually miss with empowered attacks from Kincaid or Selen unless enemies were hit with all my curses first. And then Kincaid would still miss using lvl 5 blade attack. It was jarring after having no issues with the undead or crawdaens. Will need to monitor this. We always seem to have different battle experiences. Shrug. I did find the eye popping amulet with 100% crit dam. This party struggled to make good use of it. Basically I need to rethink all my equipment choices and talents after the haul of equipment. I WANT that amulet for my new tamilin party with kjartan. Combine it with the new talent and ToS indeed let's tamilin fulfill her destiny. Getting over 50% crit rate and over 300% crit dam with a 1 ap weapon ranged AoE is fearsome.
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phaze
Exemplar
Posts: 368
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Post by phaze on May 9, 2017 19:06:31 GMT -5
matrimI have finished the current content and am very pleased with the story! The back story was very well thought out with some very good surprises and a very difficult choice to make. I thought the development of the characters was appropriate. Poor Kjartan. What will become of him eventually? I suspected the characters would progress this way, especially after exiting CoD the first time and making a choice of being Harbingers. Not quite gods; some other part of the order of things. I have a second party lined up ready for the new content. I likely will make a different choice to say yes this time. Very curious how the different paths play out. I think my score will be close to yours but you likely have me beat. I am running a new party through that takes better advantage of the level caps and ordering of quests. My current high score party made some poor choices for ordering content. I also tremendously appreciate the set-up for a bigger world context for the next content and future games. The patch said there were 12 new dungeons, but I only counted 10 I think. Not having Vincent, does that story arc involve two extra maps? Or did I miss something? The ocean area had four. CoD had the road there, one extra dungeon I found, then the core, tower undercroft, rooftop battle, then ruins. Overall, there were some good challenges. This party bit the dust twice, but it was was very old and underpowered, being built prior to many game changes. I don't feel too bad. Now, my next party through is an ironman with my high score. That will make me nervous and rebalance equipment to account for some changes. Also to take advantage of crafting to shore up weak spots. One thing I noticed in the last map is that enemy defensive values sky rocketed. Something to consider before rebalancing characters to be 100% damage. Sadly, I ran out of enemies before finding the campsite to respec, and thus, have to wait to test what a lvl 10 new talent plays in battle. Next patch please
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