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Post by richard on Jan 9, 2016 19:29:57 GMT -5
For empowered attacks, most characters have two attacks that are similar, the later one is more powerfull version of initial one. I think in the next games, they should be tied togeather For example with Vraes Crushing Blow and Ferocity Instead of two separate talents, they should be links with Ferocity being a super Crushing blow trigger by the user.
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Post by richard on Jan 9, 2016 18:10:41 GMT -5
With Fyona, I frequently use the basic attack because it uses 0 SP. I start by wracking someone with Zealous Strike and then I have a super charged basic attached for MOB. It saves on SP. is For the rest of the character, you are correct, the basic attack is only used because out of SP or the Monster is about dead and the basic attack will finish him off (I get to save SP).
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Post by richard on Jan 6, 2016 9:52:48 GMT -5
The version of Vraes I have is to be able to use a 1AP weapon with him wearing heavy armor and a shield. Since the only ones are 1H light blade which are DEX controlled. I have to have Vraes increase his DEX alot. (Which also increase his dodge)
You could change it so that the 1H light blade are controlled by either DEX or STR which ever is higher. Then I would build Vraes with STR instead of DEX.
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Post by richard on Jan 5, 2016 20:42:47 GMT -5
I normally play for a few turns and off to something else, and would like the science progress to remain like the trade projects instead of disappearing.
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Post by richard on Jan 5, 2016 20:38:02 GMT -5
Yes
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Post by richard on Jan 5, 2016 15:54:42 GMT -5
In the next product, it would be nice to allocate the attribute point for each character. For example, would be to have Big V have lots of dex instead of str when his primary weapon will be 1Ap light blades.
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Post by richard on Jan 2, 2016 21:32:19 GMT -5
I have notices that that when Tamilin fails a stealth roll in the great maker's dungeon, she died about 1/4 times. I now see that it is due to the lack of parry combine with me not changing my style of play with her. Time to add more stealth.
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Post by richard on Dec 19, 2015 9:13:05 GMT -5
It clear itself this morning I made it to Brellim pass
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Post by richard on Dec 18, 2015 23:32:08 GMT -5
Clear the lowland crossroad, when to outpost and clear it, and did the river side quest, come back to lowland crossroad to go to Braeyer land. When to the edge of the screen on the path to Braeyer land and it would not click and move to the next screen. No sound. Try all of the square at the screen edge.
Was able to go to Darkmoss Ironwood
Version 4.1.35 Nook HD+
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Post by richard on Dec 14, 2015 18:02:42 GMT -5
Like Thor's hammer!
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Post by richard on Dec 12, 2015 16:04:54 GMT -5
thanks for looking into the gift gear.
Another suggestion is to allowable the party to return the gift for exp. A memorial for the great victory over the rats.
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Post by richard on Dec 12, 2015 15:01:06 GMT -5
Just complete the Oskahold quest and got the rewards. and noted that my current 1H hammer of Infantry Mace (3Acc/1Par 31-40 +6 earth dmg 3% critical ) is better than Captain Lukai Mace (5Acc/2Par 25-44 dmg )
I think that the weapon rewards should be better that want the character is using.
PS - The new loot in episode 1 make it interesting Great game.
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Post by richard on Dec 11, 2015 14:51:33 GMT -5
Hi Fallen
At the moment the best 2AP blade I can get in the game has a base damage 21 while the hammer being used has base damage of 31 which is why Vraes is using it. Gaining the 10 point of base damage is worth using a hammer even when Vraes is mastering in blade.
PS - great game.
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Post by richard on Dec 11, 2015 13:13:01 GMT -5
A suggestion for Vraes Since he is outlander, a master of weapons, he should be equal versatile with any weapon type and should not have to select a weapon type attribute to updated. His weapon attribute affect all three types of weapons equally.
PS - In my current game, Vraes is mastering in bladed, but the best damage weapon by 50% is a hammer which he is using at this time.
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Post by richard on Dec 7, 2015 14:43:01 GMT -5
Restarted a play through and was applying attribute point It seem wrong that for Vraes and Fyona, that you are alway tempted to raise strength instead of that other attribute. As it stands, the other attributes of Con, Int are more important and are raised first, then strength. ( Strength adds ONLY to accuracy and therefore Strength based heroes are at an inherent disadvantage)
The strength attribute should have a damage modifier to the base damage and then it will be very tempting.
Have this can be done in Heroes of Steel 2
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