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Post by Zer0Winds on Aug 1, 2018 18:23:21 GMT -5
I'll definitely give it a shot, though De Valtos is my least favorite clan. Just saying they spared no expense Neither did John Hammond and his park fell apart. Who's to say this ship won't?
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Post by Zer0Winds on Aug 1, 2018 14:46:09 GMT -5
Scofflaw: Has a 10% chance of causing trouble when landing on Government 8+ worlds, penalizing you 1 Reputation. I would kill the crew that has that.
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Post by Zer0Winds on Aug 1, 2018 14:39:09 GMT -5
When I did it, and I went back, the duel had just started after the mission. Perhaps you have to wait for the Duel to start.
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Post by Zer0Winds on Aug 1, 2018 3:44:07 GMT -5
So, I've got some Template right, you know, my goto Bounty Hunter, or my goto Merchant, but I realize a flaw or something I could totally do better with, it's kind of a pain to copy > edit > save > delete old, for any minor change in a template such as a different starting contact or a bit of points distributed differently, partially because it then moves to the bottom of the list where it isn't normally at, which then triggers a minor OCD I didn't know I had.
So, could there be an edit button on the Templates?
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Post by Zer0Winds on Aug 1, 2018 3:38:58 GMT -5
<sarcasm> Ah, of course. High stealth makes it easier to sneak up on those jump points. To be fair the original game didn't have HW Gates. And IIRC, Stealth helped avoid Radiation storms and the like, in addition to torps. It's one thing to know where your enemy was, but if you can navigate well in combat situations, you can avoid enemy firing arcs That I know for sure is true. So, what I'm getting out of this is a high Navigation allows for less encounters/better maneuverability in battles, NOT Stealth? If so, what does Stealth affect beyond dice rolls for missions?
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Post by Zer0Winds on Aug 1, 2018 1:42:27 GMT -5
What's that? Out of EA? Well, who needs sleep anyway... Back to the computer!
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Post by Zer0Winds on Jul 30, 2018 20:26:17 GMT -5
I honestly feel 4 is balanced but I'm also one of those normie players who don't experiment beyond my comfort zone.
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Post by Zer0Winds on Jul 29, 2018 18:51:03 GMT -5
While I personally dislike the save slots for STF, I imagine it will help new Captains and new players learn and adjust. Can't wait to see the Early Access tag removed! I mean, if you play with Perma death on, you'll probably forget it exists, to be honest.
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Post by Zer0Winds on Jul 29, 2018 1:49:25 GMT -5
You know... I have to say I'm surprised. I didn't expect saves, but it should definitely attract more players (and attract back some of those who demanded it, from the reviews I've seen).
No matter, I'm still going to wait until the fighters before I return to the game. Can't wait.
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Post by Zer0Winds on Jul 28, 2018 0:32:26 GMT -5
Xeno were being conscripted?!?! Definitely got to make sure this update doesn't download before I can get one. It was very rare bug, maybe in 1 in 700 or something Victory against Xeno the game would get confused and think the Xeno were not Xeno. Caused by a combination of a certain Conflict + Certain Rumor + Certain Card + Random Chance. If you managed to make it happen, then you're a true Star Trader's Zendu Master What are you if you're incapable of making it happen then?
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Post by Zer0Winds on Jul 21, 2018 16:53:36 GMT -5
Bold Move
Sell Artifacts on a Templar World
(I mean, there's a chance you can get a contact with a black market, right?)
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Post by Zer0Winds on Jul 21, 2018 16:47:26 GMT -5
Honor of [Clan]
Get +150 Rep with [Clan]
(Example: Get +150 Rep with Steel Song, get Honor of Steel Song)
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Post by Zer0Winds on Jul 21, 2018 16:46:29 GMT -5
Pride of [Syndicate]
Get +150 Rep with [Syndicate]
(Example +150 Rep with De Valtos, Pride of De Valtos)
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Post by Zer0Winds on Jul 21, 2018 3:26:32 GMT -5
The Song Never Ends
With 100+ Rep With Steel Song get -100 Rep with Cadar
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Post by Zer0Winds on Jul 21, 2018 3:23:02 GMT -5
The Trees Have Ears
Get a Level 10 Rychart Spy
... It goes on like that
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