|
Post by Brutus Aurelius on Nov 22, 2014 7:04:50 GMT -5
The sound effects for Autoguns seem to have switched to those used my Xeno Mass Driver ships. Same with ship destruction SFX.
|
|
|
Post by fallen on Nov 22, 2014 9:52:28 GMT -5
Thanks, added #4X-2891 to investigate the switch.
|
|
|
Post by Cory Trese on Dec 5, 2014 9:10:01 GMT -5
Any additional details? All SFX sound normal here, and code hasn't changed since June 14.
|
|
|
Post by Cory Trese on Dec 5, 2014 11:54:00 GMT -5
I did find two guns with incorrect sound effects. Maybe that is the cause?
Are you using either of these?
UHV Starkiller UHV Jordan Mark II
|
|
|
Post by Brutus Aurelius on Dec 5, 2014 14:56:37 GMT -5
I did find two guns with incorrect sound effects. Maybe that is the cause? Are you using either of these? UHV Starkiller UHV Jordan Mark II Yes, the Jordan Mk II
|
|
|
Post by Cory Trese on Dec 7, 2014 12:03:39 GMT -5
I did find two guns with incorrect sound effects. Maybe that is the cause? Are you using either of these? UHV Starkiller UHV Jordan Mark II Yes, the Jordan Mk II Ok, fixed for next.
|
|
|
Post by Brutus Aurelius on Dec 7, 2014 12:54:31 GMT -5
|
|
|
Post by Deleted on Dec 7, 2014 19:07:50 GMT -5
The sound effects for the lance is different too. I thought it was supposed to sound like the autogun (or rather how the autogun used to sound like) but enstead it sounds staticy and delayed.
|
|