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Post by xpanta on Nov 30, 2014 10:53:34 GMT -5
Hi,
When I hit an enemy with Vraes, sometimes it shows no damage. How am I supposed to know if he hit and all damaged soaked by enemy's armor or he totally missed the target?
I need to know the priority of attributes to enhance using charms. Damage or accuracy?
Thanks.
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Post by En1gma on Nov 30, 2014 12:59:10 GMT -5
xpanta- If the enemy moves forward, or crosses weapons towards you, they either block, or you have missed.... I always play with sound on, so I can listen to the sounds the blows make. Steel on steel means you were blocked. Steel on flesh means a hit- if no damage shows up, the hit was soaked...I
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Post by xpanta on Nov 30, 2014 15:02:34 GMT -5
xpanta- If the enemy moves forward, or crosses weapons towards you, they either block, or you have missed.... I always play with sound on, so I can listen to the sounds the blows make. Steel on steel means you were blocked. Steel on flesh means a hit- if no damage shows up, the hit was soaked...I Thank you very much. However I mostly play at nights when everybody is asleep. So, there should be a visual feedback, too. I think this is important. I also would like to have a panel with stats for each character. For example hit/miss ratio, average damage, average soaked damage, etc. But I think this is for another thread.
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Post by En1gma on Nov 30, 2014 15:08:10 GMT -5
xpanta- Any time! I do believe the page of in depth stats was on the roadmap, so hopefully at some point we can get it
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Post by Deleted on Nov 30, 2014 15:30:41 GMT -5
However I mostly play at nights when everybody is asleep. So, there should be a visual feedback, too. I think this is important. I always play with the sound off as well. There are different animations for every monster that differentiate between hits and misses. I think every enemy will twist to the right if you hit but if you miss they do a cheeky side step move. Sometimes it takes a little time when you enter a new area to get used to the new animations but that information is definitely there visually!
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Post by bowuserthing on Dec 2, 2014 5:47:37 GMT -5
I'd really like to see a message/combat log, even if we have to access it through the pause menu and it covered the fullscreen.
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Post by xpanta on Dec 3, 2014 2:05:38 GMT -5
Yes. Me too. I would like to have a log of combat messages to see data like miss, hits, blocked hits, damage absorbed, kind of spells cast, etc. I am in the cultist's dungeons and the game has become seriously hard. That kind of log would give me a better idea on where to put my next points and how to use my current gear. Combat is not just kills. I think it is a bit much more.
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Post by fallen on Dec 3, 2014 10:11:07 GMT -5
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