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Post by hollowpoints on Dec 11, 2014 19:32:58 GMT -5
I've spent a lot of time with my original group, and as a result of my noobishness I spent a lot of talent points in places that don't make sense, and don't work well with my game play style. At the time it was impossible to know what my style was so you have to bite the bullet and try new skills to see if you like them. As developers you have the privilege of trying out all the combinations of talent point groups, and the Joy of experimenting to see how your characters will perform with new talents. As a common man I do not have that Joy. The group I've put so much time into is suffering because of poor choices made in episode 1. Would it be possible to allow us to reset our talent points and try different strategies?
thank you for considering my request!
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Post by mrsarfa on Dec 11, 2014 20:51:59 GMT -5
More fun? No. I don't think so.
All I really need is a way to start the game from the first waystation. I've memorized the location of every trigger tile for every fight in the Escape from Red Hill level. (Actually, all the way to Oskahold, but anyway.) If I had a way to start from the first waystation with any of the characters and all the talent points, etc. for the first three levels ready to be distributed, that would be a great shortcut for trying out new group ideas. I don't particularly feel a burning desire for a way to respec, but I had the advantage of a few weeks worth of experience with the game before I made my "main" group, so I already had a better idea about what I was doing. On the other hand, if the security system gets implemented, then I'd definitely need a way to respec, since I have allocated all of zero points to that skill.
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Post by fallen on Dec 11, 2014 22:39:45 GMT -5
I voted for Yes. I've had groups all the way into E3 where I've regretted a mistake made in E1. I just want those 2 Talent Points I shouldn't have spent on ... back! mrsarfa - we're with you, and working on it.
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Post by vintoks on Dec 11, 2014 22:58:11 GMT -5
Yes from me too, the game is long and getting bigger, a spec mistake 30 hours ago coming back to bite you is no fun.
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Post by ntsheep on Dec 11, 2014 23:59:08 GMT -5
About 4 years ago, Diablo 2 was updated to include a one time reset of stats\skills for completing a certain quest. Something like that would be a good way to go I think. I'm not worried to much at the moment though since I have yet to beat E1, I've never played the game on any level other than Nightmare since day one I'm a glutton for punishment!
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Post by fallen on Dec 12, 2014 0:12:45 GMT -5
This is, without a doubt, one of the most requested features that we have not tackled.
And I'm in a tackling mood.
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Post by ntsheep on Dec 12, 2014 0:21:51 GMT -5
This is, without a doubt, one of the most requested features that we have not tackled. And I'm in a tackling mood. So this means, 1: We get the update that makes this possible 2: You're going fishing 3: You've joined a football team No matter which one happens, have fun
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Post by riverjack on Dec 12, 2014 23:38:44 GMT -5
Im gonna vote no... With a stipulation. Part of what makes this game replayable is having to start over to respec and learning from previous mistakes.
I can see a valid point getting back a few of the talent points used in for example, pure flame shield or stone skin... I have yet to put any points into those and if i could repsec to get back those two points i would. Hell, give me back the point put in crushing blow because i have never once used that on my current team...
**** What would be really cool is if at the end of the prologue (forgotten waystation) you had the option of starting from scratch with nothing but the base attacks. That way if i wanted to use KJ for my lock picker i could get the point back that was used on tamilin (i am still playing vanilla, think i want to beat the game then before i try the premium.. And then ill go nuts and do all four in one go haha). ****
what i dont like about respec mid game is that it takes a lot away from 'getting there' in the first place. Ok i want to respec my mage at level 18 and bump him up to firestorm level 10 right away. (Im at level 16 so haven't tried it yet!). Or respec a dps warrior for juggernaut 10 right away.
The desire to respec is because from what i have read on here... The tactics that work in EP1 dont really work as well in EP2-3 and people have to change the way they play (just about to kill the baron first time!) so people want to respec inbetween episodes because its easier. QQ
This is not an mmo. Your characters are not a huge investment *of real life money*. This is also thankfully not one of those games that wants to sell you crystals or what ever to be able to train your characters in ths first place. Nor do you have to wait on timers that could take days (sped up for money of course) everytime you go to level up a characters talents.
If you want to respec. Start a new game. :-)
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Post by Cory Trese on Dec 13, 2014 15:23:13 GMT -5
When and if respec is added, it will NOT include removal of the base balancer talents (Crushing Blow, Locks, etc)
The tactics and the AI definitely change from EP1 to EP2 and into EP3 -- but the player's tactics still work.
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Post by ntsheep on Dec 13, 2014 19:04:19 GMT -5
I agree with Cory that the base ones should stay. However, a player shouldn't feel like it was a mistake to raise one stat or skill later in the game and need to restart though. To me, that is not what makes a game replayable. As the game changes tactics, players should be able to do so without having to rethink themselves saying I should have done this instead back then. That skill may not have work at that time, making that part harder. Again using Diablo 2 as an example, all skills can be maxed out at 20 points. But you never get enough to raise them all, you must choose as you grow stronger what ones to focus on. Skills that served you well in the first Act or two, will not be strong enough, even if maxed, to defeat enemies of the later Acts. However, just a few points in those low level skills while waiting for the higher ones is good enough to see you through. Even on higher difficulty levels, you should always have some chance to beat a game no matter what stats, skills, etc you have chosen. The idea that there's only one perfect or certain set of stats, skills, etc, to win the game ruins it for me. To get all the way to the end only to find out I should have done something else in the beginning seems not fair. To me or anyone else playing.
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Post by En1gma on Dec 13, 2014 19:23:20 GMT -5
Completely agree, ntsheep. And just restarting is quite a heavy thing to say seeing that for some people, just act one can take up to 75-90 hours. This game is a heavy (awesomely) investment of time, so just restarting the game is out of the question...
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Post by ntsheep on Dec 13, 2014 19:46:12 GMT -5
I have yet to beat EP 1, let alone buy 2 and 3. I've been playing on Nightmare since the get go. I learned long ago that to really see just how devious the TB's can get, you have to do the hardest levels first. Sure I die, I get mad about it, then I go back for more. That's where the fun is for me. Just died last night playing. I'll start again in a day or two and the cycle will begin anew. P.S. For those wondering since I mentioned it, yes I have yet to beat Diablo 2 Made it to the final Act and then got bored, or is that board. No wait! I got it! I Broaded the person below me!
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Post by fallen on Dec 13, 2014 20:27:08 GMT -5
I agree with Cory that the base ones should stay. When respec is added, it will simply reset your stats to how you started in the prison cells of Red Hill - no more, no less.
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Post by ntsheep on Dec 13, 2014 20:33:17 GMT -5
I agree with Cory that the base ones should stay. When respec is added, it will simply reset your stats to how you started in the prison cells of Red Hill - no more, no less. So your not going fishing?
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Post by bowuserthing on Dec 14, 2014 11:15:41 GMT -5
fallen I know that thematically, the rogue slot should always have the unlock and scouting skills, but I'd rather have my mage use his AP over the rogue scouting ahead and unlocking things at range. I know that in Torchlight 2 you can remove your starter skill so long as you take no others. I know that they're completely different games, but as soon as I found out I could do that I did it with all my new characters because having that extra skill point(s) is always nice. That being said, a lot of TL2's base starter skills had terrible scaling so there was an incentive not to spend skill points until you reached the first town. HoS doesn't suffer from that however.
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