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Post by entropomorphic on Aug 9, 2011 16:12:39 GMT -5
During a surplus of artifacts on De Valtos Prime, the price was $44 to buy and $-16 to sell. Surely this is not right!
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Post by Cory Trese on Aug 9, 2011 16:21:30 GMT -5
If the cost to Sell, that is, the cost to leave a good drops into the Negative, then it will cost the Captain money to unload this good.
In an economic simulation, these types of sales are possible and they do even occur in the real world.
Can you tell me any more about the game? Date (###AE) and the difficulty perhaps?
It does not sound like a normal Rumor, possibly a compounded or double Rumor, but I will definitely do some research and see if I can find out what happened (if you can help with some data!)
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Post by slayernz on Aug 9, 2011 17:26:52 GMT -5
WOW ... even the fact you could pick up artifacts for $44 on DV Prime! They're one of the most overpriced markets in the region - I swear they'd find a way to trade their grandmothers as luxury goods if they could!
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Post by entropomorphic on Aug 9, 2011 22:08:20 GMT -5
I'm playing on Hard, it's 173AE, and my negotiate skill is 14. Yeah, I know it kinda happens in real life, with CRT monitors for example, but you'd think it'd never happen with something as normally rare and expensive as artifacts in STRPG.
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Post by slayernz on Aug 10, 2011 0:39:42 GMT -5
They obviously have storage-rooms full of artifacts and are expecting some large shipment of Rychart hats in the next week or so. In that case, they're effectively saying - don't you dare add to our surplus - you know we've got a surplus. If you do want to dump your stuff here, we're gonna charge you to do it!
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Post by Cory Trese on Aug 10, 2011 3:50:37 GMT -5
That is why I suspect it is a random stack or double stack.
As you mention, rumors are semi-persistent in the simulation system even after they're removed from the list. So if a shortage rumor is replaced by a shortage rumor and then that is replaced by a trade embargo and then another shortage rumor ... that can compound the reduction in price (or combined with a conflict or another nearby rumor)
The support for "dumping prices" is in the game because the system eventually generates a negative number so to avoid force closes (crashes) I added support to the trade system for negative sale prices.
it should be fairly uncommon but if you see it on a regular basis then I will definitely try to find a cause other than a random string of rumors. i can report that i haven't seen what you describe myself except in very rare situations (which I usually celebrate hehehehe)
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