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Post by microcthulhu on Feb 1, 2015 14:35:32 GMT -5
In the manual both melee attack and melee defense listed as Strength+Warrior Is it an error or Melee attack and defense are the same value? That mean evasion is used only for ranged defense? Also as I understood from other thread there other, "hidden" caps beside AP 6 cap (like sums of some of stats capped at n) What are those summed caps? Also - my Hydra flamethrower seems burn himself a lot. Does increasing ranged attribute would make burning himself less likely? Thks
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Post by Brutus Aurelius on Feb 1, 2015 17:16:42 GMT -5
I don't know about hidden caps, but your Hydra should try to blast flames as far as possible from himself until he has high Shielding Armor.
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Post by slayernz on Feb 1, 2015 21:15:47 GMT -5
microcthulhu Welcome to the forum!!! Hahaha there are tons of threads about Hydras vs Neptunes, and I've constantly pointed out that Hydras tend to bbq the squad more often than not. TO use Hydras successfully, think suppression fire. Don't target an enemy closer than 4 squares away (else you'll get splash damage). When you have the option, instead use suppression fire. That is, target exactly 4 squares in front of you. Important notes: 1) Don't burn corridors that you actually plan on moving into in the next turn or two (or three). 2) If you are moving from point A to point B, having your hydra burn behind you is actually a GOOD use of hot napalm. It does mean that you'll end up moving only 2 squares a turn (unless you do your 180 turns, in which case, you can move 5 squares in two turns). 3) Take advantage of your hydra being able to fire after he has used up all of his AP. 4) Get the best armor for the Hydra but try and keep his movement to 5 (not 4). That means avoid using the -2 AP penalty armor unless you are really really bad at avoiding splash damage. Regarding the limits, they are spelt out in the game's rule book. For example it states "The maximum Action Points possible for a Templar is 6AP" under the Action Points section. Strength + Quickness has a max of 6. Max prestige by a squad member is 50 Investing in "Tactics" is a complete waste of XP after you have added more than a few points. That is, if you are a captain, the range of your special ability is impacted by Tactics. However, it is capped at a specific limit (eg 3 range). That means it is a waste of time investing more than 3 points in Tactics to take advantage of that ability. Remembering that (Tactics + Quickness)/2 + 3 = AP, if you have 4 Quickness, and you aren't a captain like the above) then there is no point investing more than 2 points to Tactics. I can't think of any other limits. I've thrown XP into lots of things. My current captain has Tactics 10 because he already has Evasion 139, Warrior 104, and Ranged 104. I thought I'd add points to tactics just to the hell of it.
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Post by fallen on Feb 2, 2015 1:02:57 GMT -5
microcthulhu - welcome to the forum and great questions. It looks like slayernz gave great answers as always!
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Post by Blunt Eversmoke on Feb 13, 2015 6:40:18 GMT -5
Hello all!
Another question that seems to fit right in here:
How is prestige awarded?
Seems a dumb question at first, but it is perhaps not. See: As a casual gamer, I have not played TA that much (compared to many others on this board); and I would like to know based on what stats prestige is awarded. Say, I only have completed tutorial and Moons, and whereas in tutorial, prestige was allocated for each mission completed, with Moons, it was only the 50 points of Campaign prestige. Also, in tutorial, extra prestige awarded for each mission seemed to be based on the killing count. This required fifty or hundred kills or so for one measly point of prestige, but still made grinding for prestige only worth it. (I was grinding for the Support then, and am grinding for two certain items now.) Am I off somehow, or is it supposed to be, or is per-kill/per-sortie prestige awarded with certain campaigns/missions only? Difficulty is Hard.
Again, very fun game!
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Post by bobc on Feb 13, 2015 8:32:06 GMT -5
Hiya Blunt Eversmoke, welcome aboard.
Here's what I know about prestige. I blagged the info from a post on the TA Combat thread a while ago, so unfortunately I cannot link you back to the original. If you have time spare to browse I'm sure its still there somewhere. Anyway........
Prestige is calculated for each Templar ‘in action’ on a level by level basis as: Kills / 10 Levels / 2
Captains can accrue a maximum of 100 Knights can accrue a maximum of 50
Squad Prestige is awarded + 50 per campaign
The Squad Prestige is the sum all awarded Prestige
As far as I'm aware, you will always accrue prestige regardless of the mission providing you kill enough xeno's. Game difficulty will not change the amount of prestige awarded. If you are looking to accrue squad prestige quick to save up for some fancy knick-knacks, consider standing a Hydra or a Neptune at a choke point. These two are very capable of high body counts and (providing you have not hit the max per knight of 50) can quickly rack up some prestige through this.
Hope this helps
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Post by Blunt Eversmoke on Feb 14, 2015 0:43:42 GMT -5
Ah, thanks a lot. Now that explains why I get no per sortie prestige any more — little wonder, as I have hit the per knight limit quite a while ago after doing two or three grind sorties with roughly 1000 kills each So now, it's grinding full campaigns for me Although, if I grind with the level 0 soldier I still have idling about, I could rack up yet 50 knight prestige more. Muuuuahhahhahaha Edit: Now that I think of it, so could I do with the Hydra and the Neptune. Double the muuuahhahahahahaha
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