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Post by fallen on Mar 20, 2015 13:15:02 GMT -5
fallen the release lists 3 new achievements for E3 but when I sign in I'm still only seeing 16 achievements. Should the new achievements just appear along with the originals or do I need to tinker with google play settings to get at them? bobc - sorry about that, fixed very shortly.
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Post by bobc on Apr 9, 2015 12:59:45 GMT -5
The release notes say there are 5 new dungeons but following the quest storyline I only go through 4. Where is the 5th dungeon please? The quest log says that I have completed everything
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Post by anrdaemon on Apr 9, 2015 13:12:23 GMT -5
Fang? Let's count. Crag Peaks. Granthorn Mines. Gloomers' Path. The altar area (dunno name). Sea Road (new one, switches as you get on the chase). Seems all proper five to me.
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Post by bookworm21 on Apr 9, 2015 13:35:41 GMT -5
The struggle is real, Officer Genious. I hope you don't end up like me... When I had the HoS bug, it would keep me up at night, I would actually dream about HoS when I did fall asleep. Honestly the worst thing for me when I make groups is playing all the way through to Oskahold, then realizing I forgot to include a -ap curse or some other noobish derp like that. There have been too many of those. Now I get to do it all again with Tam. It's a good thing this game is awesome, right? Wait...there are -AP curses?!? *Facepalm*
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Post by En1gma on Apr 9, 2015 13:57:19 GMT -5
Of course ever use Ethereal Anguish, Pinning Shot, Flash Freeze?
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Post by bookworm21 on Apr 9, 2015 14:04:26 GMT -5
I think I have 1 point in EA. Never used it though, Kyera just sort of sits at the back as rearguard who occasionally heals vraes. I take it I have been misusing her significantly?
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Post by bobc on Apr 9, 2015 14:08:42 GMT -5
Thanks for the help anrdaemon though I'm not sure that tweaking Sea Road makes it a new dungeon. On a plus note, I hadn't realised it had changed so I've still got somewhere new to explore! Nice
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Post by En1gma on Apr 9, 2015 15:39:30 GMT -5
bookworm21, AP curses are one of the most important things to use in HoS. 1 AP removed = 1 full attack taken away from the enemy. One catch with them- you can never bring an enemy's AP to zero, only down to one.
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Post by bookworm21 on Apr 9, 2015 15:42:25 GMT -5
Otherwise it would make bosses very easy! Right, thanks En1gma! It seems I have some work to do... At least my fight with the shaman should be easier now, even with only EA1.
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Post by En1gma on Apr 9, 2015 15:44:25 GMT -5
I'm glad to be of service
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Post by anrdaemon on Apr 9, 2015 15:50:33 GMT -5
Thanks for the help anrdaemon though I'm not sure that tweaking Sea Road makes it a new dungeon. On a plus note, I hadn't realised it had changed so I've still got somewhere new to explore! Nice It isn't actually different, only large difference I've found is the missing secret door. Largely a different set of mobs (volpas, ahha). But all still same level as the map (~25).
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Post by fallen on Apr 9, 2015 16:29:06 GMT -5
The secret door and loot arrangements in the Volpa version of the Sea Road are different, monsters have taken different positions, and the level cap is also shifted.
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Post by anrdaemon on Apr 9, 2015 16:39:24 GMT -5
Regarding Sea Road, i'm curious, why you have added a dialogue rather than using a river exit of the sea road to the eastwest? The dialogue popping at the zone switch do impact the perception of the continuous world.
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Post by fallen on Apr 9, 2015 17:39:24 GMT -5
Regarding Sea Road, i'm curious, why you have added a dialogue rather than using a river exit of the sea road to the east? The dialogue popping at the zone switch do impact the perception of the continuous world. I don't know what you mean?
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Post by anrdaemon on Apr 10, 2015 8:37:26 GMT -5
I mean the easternwestern exit next to the lone treasure chest on the shore. The one where you can't walk to the map edge.
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