|
Post by bookworm21 on Feb 17, 2015 10:25:20 GMT -5
My first post on these forums, so hello everyone! Im a bit of a noob at this, been playing only a few days... So is it wise to colonise all nearby systems ASAP? I'm asking b/c whenever I spread out more some cheeky Red Zorga colony ships sweep in and get themselves forward bases right under my nose. This means that I have to detail fighters to stand guard which ruins my economy. Am I doing this right? (Btw, alien AI's are incredible really fun to play against) Thanks for any advice! If someone could explain the value of a trade exchange that would also be fantastic, as they don't seem to be as good as mines in my experience. I am definitely enjoying the challenge, with the ship designer being the real deal breaker - i love that kind of ultra custom ship building. Have bought the Elite IAP as a thank-you and am looking forward to many, many hours (if not days and weeks) of replay value.
|
|
|
Post by fallen on Feb 17, 2015 10:50:28 GMT -5
bookworm21 - you'll need to find a balance between having a standing army, colonizing quickly, and being sure to defend your outer colonies. Lots of ways to do this. Exchange generate TP (Trade Points). Based on Factions and active Conflicts or Treaties, your TP are worth a certain $ amount per turn (check your Empire summary). Mines are solid income, as they are rarely effected by politics. TP can be greatly effected, either positively or negatively -- but they are very good. My current tech strategy is to head to Exchange 1 as my first tech buy (after Starship Construction 1) and then on to improved Colony Modules. I build Exchanges on every planet -- they are powerful upgrades. The ship designer is a deal breaker? Sounds like a bad thing, but then you say you love it We really hope you will leave a review on iTunes!
|
|
|
Post by bookworm21 on Feb 17, 2015 11:35:57 GMT -5
Darn, I was attempting to say that the ship designer was the best bit, but must have got my phrasing completely wrong :/
Thanks for clearing up on exchanges, that makes much more sense.
Just off to post a very favourable review...
|
|
|
Post by fallen on Feb 17, 2015 11:57:54 GMT -5
bookworm21 - a "deal breaker" is a bad thing, and the phrasing indicates you'd just stop playing the game Glad you love it!
|
|
|
Post by tenbsmith on Feb 17, 2015 14:56:38 GMT -5
@bookworm, in my limited experience, colonizing near-by is good but you also have to consider system quality. In my first game after using the first three colony hive ships I started with, I built a new colony ship and colonized a red system just a couple of squares away thinking proximity was king. Unfortunately, I got unlucky with the quality and that thing was a big drag on my starting economy, it always had horrible morale, but people kept moving their making moral worse. As a result, I avoid colonizing systems with the possibility of 2's in quality early in the game and try to look for reasonably near-by higher quality systems.
|
|
|
Post by bookworm21 on Feb 17, 2015 14:58:51 GMT -5
bookworm21 - a "deal breaker" is a bad thing, and the phrasing indicates you'd just stop playing the game Glad you love it! I think I was thinking something along the lines of a "deal broker", which isn't really what I meant but is the only thing near enough to my post to make sense! Oh well, that'll teach me not to post stuff while concentrating on my latest cruiser build
|
|
|
Post by bookworm21 on Feb 17, 2015 15:03:54 GMT -5
@bookworm, in my limited experience, colonizing near-by is good but you also have to consider system quality. In my first game my first colony was a red system just a couple of squares from my first colony. Unfortuneatly, I got unlucky with the quality and that thing was a big drag on my starting economy, it always had horrible morale, but people kept moving their making moral worse. So I avoid colonizing systems with the possibility of 2's in quality early in the game. Just been reading through the help guide (should have done it first really...) and this definitely helps. I hadn't realised how important quality is in the initial expansion, hence travelling too far to get to a high mineral system which soon became isolated and lacked the CPs to build many mines. For these sorts of colonies, is it worth trying to make them independent? Or just to colonise with either Thulun or Cadar to get a better start (what I am now doing)?
|
|
|
Post by tenbsmith on Feb 17, 2015 17:37:22 GMT -5
I'm not sure how to make a system go independent. I definitely would have like to made the last one I described go that way. (Might be cool for someone to provide a how-to guide like "How to make a system go independent".)
I've read elsewhere on this forum that keeping the colonies balanced between factions decreases Trade Wars etc... (this not confirmed by TBs). If that's true, you wouldn't want too many colonies by one faction, so you'd put up with slow growing colonies early in the game. Later in the game there's tech that allows the colony to start with more CP.
I've also been thinking it may be better to colonize low quality, high mineral planets later in the game when the Tech can help you develop low quality planets.
|
|