Post by azedenkae on Feb 23, 2015 23:07:50 GMT -5
Hey guys, was bored so I summarized faction bonuses.
The table below charts faction bonuses that are colony specific:
These are multi-factional:
De Valtos
De Valtos 2:
-Trade Manipulation; Chance to replace conflict, improve trade route to trade alliance, 400EP,$2000,80%.
De Valtos Advanced:
-Spice War; Chance to replace conflict, destroys alliance for credits, 1000EP,$1000,80%
Cadar Syndicate
Cadar 2:
-Military Alliance; Chance to replace conflict, improves trade alliance into an alliance, 300EP,$1000,40%.
Cadar Advanced:
-Critical Strike; Full torp attack at 3 range, burn AP per design and 12 W-F,increases accuracy, +8dam, +4 hypersonic, 15% crit.
Syndicate Rychart
Rychart 2:
-Diplomatic Summit; Chance to end conflict, end 'Spy Battle', 300EP,$1200,100%.
-Hyperion Bridge (Bridge); +16 Neutron Shielding
Rychart Advanced:
-Trade Destabilization; ERROR, decrease duration of all active treaties, 1000EP,$1000,90%.
House Thulun
Thulun 3:
-Research Focus; Enact system-wide 2%RP bonus. Consistent, activates on completion, 250CP,$10000.
Thulun Advanced:
-Thulun Cutter; Gravity Driver + Torps, Armored Hull / Cladding, Crew / Structure
Clan Javat
Javat 2:
-Trade Focus; Enact system-wide 10TP bonus. Consistent, activates on completion, 100CP,$10000.
Steel Song Clan
Steel Song 2:
-Assassin's Call; Chance to end conflict, resolve duel, 250EP,$1600,100%.
Clan Moklumnue
Moklumnue 2:
-Trade Pact; Long duration trade routes, 600EP,$400,80%)
Moklumnue Advanced:
-Trade Stabilization; ERROR, increase duration of all active treaties, 1000EP,$1000,90%.
Alta Mesa
Alta Mesa Advanced:
-Mesa Hawk Fighter; Light Gun + Torps, Armored Hull / Barriers, Propulsion / Prow.
Zenrin
Zenrin 2:
-Increases morale by 4-11. One-time event, requires 0 quality, 40CP,$1000.
Zenrin Advanced:
-War Barge; Plasma Cannon + Invasion, Plating / Armored Hull, Structure / Troops.
The table below charts faction bonuses that are colony specific:
Starting | Level 1 | Level 2 | Level 3 | Advanced | Colony Total | |
De Valtos | +3TP,+$3/TP | Merchant Academy 1(Ent5,+5TP,+1RP,-$40) | See Below | Merchant Academy 2(Ent10,+6TP,+1RP,-$60) | Merchant Academy 3(Ent15,+8TP,+2RP,-$80),See Below | +11TP,+$3/TP,Ent15,+2RP,-$80 |
Cadar Syndicate | +2CP | Military Academy 1(1pop,+2EP,+1RP,-$40) | See Below | Military Academy 2(7def,2pop,+3EP,+2RP,-$60) | Military Academy 3(21def,2pop,+4EP,+3RP,-$70),See Below | +2CP,21def,2pop,+4EP,+3RP,-$70 |
Syndicate Rychart | +2RP,+2EP | Spy Academy 1(+3EP,+3RP,-$40) | See Below | Spy Academy 2(+4EP,+4RP,-$60) | Spy Academy 3(+6EP,+8RP,-$70),See Below | +10RP,+8EP,-$70 |
House Thulun | +2CP or +2RP(idle) | Naval Academy 1(14def,1pop,+1EP,+1TP,-$40) | Naval Academy 2(21def,+1CP,2pop,+2EP,+1TP,-$60) | See Below | Naval Academy 3(28def,+2CP,2pop,+3EP,+2TP,-$70),See Below | +2CP(+4non-idle),+2RP(idle),28def,2pop,+3EP,+2TP,-$70 |
Clan Javat | +$4/mineral | Orbital Refinery 1(0qua,2min,+3TP,-$40) | See Below | Orbital Refinery 2(0qua,3min,+4TP,-$60) | Orbital Refinery 3(0qua,5min,+5TP,-$70) | +$4/min,+5TP,-$70 |
Steel Song | +3EP,+5XP(ships),Steel Fortress 1(7def,1pop,-$10) | Steel Fortress 2(14def,2pop,-$15) | See Below | Steel Fortress 3(14def,3pop,-$20) | Steel Fortress 4(21def,4pop,-$25) | +3EP,+5XP(ships),21def,4pop,-$25 |
Clan Moklumnue | +2TP | Orbital Tradeway 1(0qua,+6TP,-$35) | See Below | Orbital Tradeway 2(0qua,+8TP,+1RP,-$50) | Orbital Tradeway 2(0qua,+10TP,+2RP,-$60),See Below | +12TP,+2RP,-$60 |
Clan Alta Mesa | Colony CP/start construction(ship) | Star Forge 1(0qua,7def,+3CP,-$20) | Star Forge 2(0qua,7def,+5CP,+1RP,-$30) | Star Forge 3(0qua,7def,+7CP,+2RP,-$40) | See Below | Colony CP/start construction(ship),7def,+7CP,+2RP,-$40 |
Clan Zenrin | Morale Loss Resist (overpopulation,invasion,spice shortage) | Hall of Records 1(21def,ent15,-$40) | See Below | Hall of Records 2(28def,ent20,-$50) | Hall of Records 3(35def,ent30,-$60),See Below | Morale Loss Resist (overpopulation,invasion,spice shortage),28def,ent20,-$50 |
These are multi-factional:
De Valtos
De Valtos 2:
-Trade Manipulation; Chance to replace conflict, improve trade route to trade alliance, 400EP,$2000,80%.
De Valtos Advanced:
-Spice War; Chance to replace conflict, destroys alliance for credits, 1000EP,$1000,80%
Cadar Syndicate
Cadar 2:
-Military Alliance; Chance to replace conflict, improves trade alliance into an alliance, 300EP,$1000,40%.
Cadar Advanced:
-Critical Strike; Full torp attack at 3 range, burn AP per design and 12 W-F,increases accuracy, +8dam, +4 hypersonic, 15% crit.
Syndicate Rychart
Rychart 2:
-Diplomatic Summit; Chance to end conflict, end 'Spy Battle', 300EP,$1200,100%.
-Hyperion Bridge (Bridge); +16 Neutron Shielding
Rychart Advanced:
-Trade Destabilization; ERROR, decrease duration of all active treaties, 1000EP,$1000,90%.
House Thulun
Thulun 3:
-Research Focus; Enact system-wide 2%RP bonus. Consistent, activates on completion, 250CP,$10000.
Thulun Advanced:
-Thulun Cutter; Gravity Driver + Torps, Armored Hull / Cladding, Crew / Structure
Clan Javat
Javat 2:
-Trade Focus; Enact system-wide 10TP bonus. Consistent, activates on completion, 100CP,$10000.
Steel Song Clan
Steel Song 2:
-Assassin's Call; Chance to end conflict, resolve duel, 250EP,$1600,100%.
Clan Moklumnue
Moklumnue 2:
-Trade Pact; Long duration trade routes, 600EP,$400,80%)
Moklumnue Advanced:
-Trade Stabilization; ERROR, increase duration of all active treaties, 1000EP,$1000,90%.
Alta Mesa
Alta Mesa Advanced:
-Mesa Hawk Fighter; Light Gun + Torps, Armored Hull / Barriers, Propulsion / Prow.
Zenrin
Zenrin 2:
-Increases morale by 4-11. One-time event, requires 0 quality, 40CP,$1000.
Zenrin Advanced:
-War Barge; Plasma Cannon + Invasion, Plating / Armored Hull, Structure / Troops.