jedi13
Initiate
Eating 20 KGs of watermelon
Posts: 19
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Post by jedi13 on Mar 11, 2015 18:28:44 GMT -5
So, just a few misc things I think could be somewhat useful 1. A "skip turn" button or something similar when in combat. Sometimes you just don't want to move someone. 2. I forgot 3. I forgot 4. Will edit this once I remember
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Post by mandomaniac on Mar 11, 2015 20:19:12 GMT -5
jedi13 u can skip a combat turn for a character without losing any ap... on ur options of move/attack/item chose item then in the screen where u can choose an item hit the cancel button, it is at the top middle of the screen next to the play button, it is a circle with a slash through it.... if u do that u will pass the turn without costing an ap
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Post by hissrad on Mar 11, 2015 20:43:46 GMT -5
I didn't know that
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jedi13
Initiate
Eating 20 KGs of watermelon
Posts: 19
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Post by jedi13 on Mar 12, 2015 2:23:31 GMT -5
jedi13 u can skip a combat turn for a character without losing any ap... on ur options of move/attack/item chose item then in the screen where u can choose an item hit the cancel button, it is at the top middle of the screen next to the play button, it is a circle with a slash through it.... if u do that u will pass the turn without costing an ap I know, but it takes so long
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Post by grävling on Mar 12, 2015 5:30:37 GMT -5
Another problem is that you often want a 'lose all my AP' command. I don't want to move, I don't want to attack something, I don't want anything except for the next round to start so my enemies can start trying to rush me.
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Post by fallen on Mar 12, 2015 9:53:50 GMT -5
#CK-844 covers both "Wait (1AP)" and "Forfeit (All AP)". All combat systems have rules about how you can effectively delay. The item issue (Use Item / Cancel / Skips turn) is a bug and is on our list to fix. This is not how the combat system intends you to delay your turn.
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Post by mandomaniac on Mar 12, 2015 19:12:07 GMT -5
Noooooooo! I like it that way! Plzzzzz we neeeeeeds it!
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Post by Jacob on Mar 13, 2015 0:30:02 GMT -5
+1 for calling this a feature, not a bug...
+3, actually. From my cats, too.
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Post by grävling on Mar 13, 2015 1:29:42 GMT -5
I liked things a lot better when, if you didn't want initiative, it cost you 1AP. Putting this change in has made the battles too easy.
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Post by fallen on Mar 13, 2015 18:56:58 GMT -5
It is a bug, not a feature. Will fix soon
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Post by mandomaniac on Mar 14, 2015 9:46:08 GMT -5
U already hv a wait feature that costs 1 ap... if u hit move and then finish without moving it ends that characters turn and cost 1ap... the only thing we need is a forfeit all ap option which qould be wonderful... now excuse me as i back into my corner to cry over the eventual loss of my favorite bugthatsreallyafeature P.S. jokes aside thanks fallen for keeping ck alive by fixing bugs ck was my first favorite and still my most played of ur games
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Post by fallen on Mar 14, 2015 10:49:28 GMT -5
mandomaniac - thanks for pointing that out in this conversation. You can also get the same "Spend 1 AP and end turn" by double-tapping on your character.
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Post by grävling on Mar 14, 2015 18:51:18 GMT -5
mandomaniac - thanks for pointing that out in this conversation. You can also get the same "Spend 1 AP and end turn" by double-tapping on your character. Also by reloading your guns, which works even if you don't have any.
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Post by beverage on Mar 26, 2015 1:14:31 GMT -5
I know this well. This is the only thing I find genuinely annoying in this otherwise brilliant game. When you have a wicked crew of 4 with plenty of AP I tend to only have one runner with non lethal gear for capturing targets. Once all the guards are down and I want to drop the target it can get slightly annoying when my non lethal misses a few times and exhausts his AP I then have to burn all the AP of the others by either moving 3 squares several times or inventory hop to change weapons for everyone else to non lethal (and menu hop to equip usual weapons again after combat) or my usual trick which involves saving all those looted ammo packx5 to use for burning excess AP by selecting item-scroll down to ammo pack-use-confirm-use-confirm etc. All these options involve many inputs/presses etc that become tedious when the option to forfeit all AP/Use all AP to increase defence roll/End combat round would stream line this and save my fingers many needless presses just to cycle to the one runner/knight that's going to make the stun. Hope I made sense. Still love this game so much but as I said, this is one particular annoyance I find.
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Post by fallen on Mar 26, 2015 8:51:52 GMT -5
beverage - thanks for the feedback. Lol, I do the same - my Runners just running laps ...
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